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Upload files to "semag/solitaire/archive"
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semag/solitaire/archive/game.arcd0
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semag/solitaire/archive/game.arcd0
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semag/solitaire/archive/game.arci0
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semag/solitaire/archive/game.arci0
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semag/solitaire/archive/game.dmanifest0
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semag/solitaire/archive/game.dmanifest0
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semag/solitaire/archive/game.projectc0
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semag/solitaire/archive/game.projectc0
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[project]
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title = solitaire_windows_xp
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version = 1.3.0
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write_log = 0
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compress_archive = 1
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publisher = Indiesoft LLC
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developer = unnamed
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[display]
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width = 584
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height = 438
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high_dpi = 1
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samples = 0
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fullscreen = 0
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update_frequency = 60
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vsync = 1
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display_profiles = /builtins/render/default.display_profilesc
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dynamic_orientation = 0
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[render]
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clear_color_red = 0
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clear_color_green = 0
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clear_color_blue = 0
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clear_color_alpha = 1.0
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[physics]
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type = 2D
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gravity_y = 0.0
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debug = 0
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debug_alpha = 0.9
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world_count = 4
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gravity_x = 0
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gravity_z = 0
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scale = 0.01
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allow_dynamic_transforms = 0
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debug_scale = 30
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max_collisions = 1024
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max_contacts = 1024
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contact_impulse_limit = 0
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ray_cast_limit_2d = 1024
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ray_cast_limit_3d = 128
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trigger_overlap_capacity = 1024
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[bootstrap]
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main_collection = /main/main.collectionc
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render = /main/render/orthographic.renderc
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[graphics]
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default_texture_min_filter = linear
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default_texture_mag_filter = linear
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max_draw_calls = 1024
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max_characters = 8192
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max_debug_vertices = 100000
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texture_profiles = /builtins/graphics/default.texture_profiles
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verify_graphics_calls = 1
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memory_size = 512
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[shader]
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output_spirv = 0
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[sound]
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gain = 1
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max_sound_data = 128
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max_sound_buffers = 32
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max_sound_sources = 16
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max_sound_instances = 256
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max_component_count = 32
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use_thread = 1
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[resource]
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http_cache = 0
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max_resources = 1024
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[input]
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repeat_delay = 0.5
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repeat_interval = 0.2
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gamepads = /builtins/input/default.gamepadsc
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game_binding = /input/game.input_bindingc
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use_accelerometer = 1
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[sprite]
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max_count = 1024
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subpixels = 1
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[spine]
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max_count = 128
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[model]
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max_count = 128
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[mesh]
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max_count = 128
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[gui]
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max_count = 64
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max_particlefx_count = 64
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max_particle_count = 1024
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[collection]
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max_instances = 1024
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max_input_stack_entries = 16
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[collection_proxy]
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max_count = 10
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[collectionfactory]
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max_count = 128
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[factory]
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max_count = 128
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[ios]
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launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc
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pre_renderered_icons = 0
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bundle_identifier = example.unnamed
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infoplist = /builtins/manifests/ios/Info.plist
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default_language = en
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localizations = en
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[android]
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version_code = 1
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minimum_sdk_version = 16
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target_sdk_version = 29
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package = com.example.todo
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manifest = /builtins/manifests/android/AndroidManifest.xml
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iap_provider = GooglePlay
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input_method = KeyEvent
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immersive_mode = 0
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display_cutout = 1
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debuggable = 0
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[osx]
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infoplist = /builtins/manifests/osx/Info.plist
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bundle_identifier = example.unnamed
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bundle_version = 1
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default_language = en
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localizations = en
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[windows]
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[html5]
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custom_heap_size = 0
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heap_size = 64
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htmlfile = /builtins/manifests/web/engine_template.html
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cssfile = /builtins/manifests/web/dark_theme.css
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archive_location_prefix = archive
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show_fullscreen_button = 0
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show_made_with_defold = 0
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scale_mode = fit
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engine_arguments = --verify-graphics-calls=false
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[particle_fx]
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max_count = 64
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max_particle_count = 1024
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[iap]
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auto_finish_transactions = 1
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[network]
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http_timeout = 0
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http_thread_count = 4
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http_cache_enabled = 1
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[library]
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[script]
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shared_state = 1
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[label]
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max_count = 512
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subpixels = 1
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[profiler]
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track_cpu = 0
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[liveupdate]
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settings = /liveupdate.settings
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enabled = 1
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[tilemap]
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max_count = 16
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max_tile_count = 2048
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[engine]
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run_while_iconified = 0
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[gameanalytics]
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build_html5 = 1.3.0
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custom_dimensions_01 = desktop,mobile
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custom_dimensions_02 = portrait,landscape
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game_key_html5 = 113014aa98e1e8ca9df76b162a69575d
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secret_key_html5 = c4d23b1b2bf22149d8517865d6d7084ec86f688b
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[native_extension]
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app_manifest = /generated.appmanifest
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[sentinel]
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sentry_dsn = https://0e3657338e044006ab8fb328491c8519@o43904.ingest.sentry.io/5208132
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sentry_release = 3ff06a912439682d54efe74e698304f464930a96
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semag/solitaire/archive/game.public.der0
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semag/solitaire/archive/game.public.der0
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