mirror of
https://gitlab.com/skysthelimit.dev/selenite.git
synced 2025-06-15 18:12:08 -05:00
213 lines
6.3 KiB
HTML
213 lines
6.3 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<script src="/js/all.js"></script>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Color Switch</title>
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<meta name="viewport" content="width=device-width, user-scalable=no">
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<style>
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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* {
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box-sizing: border-box;
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}
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body {
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margin: 0;
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background-color: black;
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}
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canvas.emscripten {
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border: 0px none;
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height: 100%;
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}
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canvas.emscripten.visible {
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opacity: 1;
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transition: opacity 0.5s ease-in;
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transition-delay: 1s;
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}
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.canvas-container {
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position: relative;
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max-height: 0%;
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background-color: black;
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background-size: cover;
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background-repeat: no-repeat;
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background-position: center center;
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margin: 0px auto;
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text-align: center;
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}
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.canvas-container:after {
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padding-top: 133.3333%;
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/* 16:9 ratio */
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display: block;
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content: '';
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}
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.progress {
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position: absolute;
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top: 84%;
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left: 0;
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right: 0;
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width: 90%;
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height: 28px;
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margin: 0 auto;
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margin-bottom: 24px;
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overflow: hidden;
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border-radius: 2px;
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background-color: #F7F7F7;
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box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.3);
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}
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.progress-bar {
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float: left;
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width: 0;
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min-width: 2%;
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height: 100%;
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font-size: 20px;
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font-family: monospace;
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line-height: 28px;
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color: #AAA;
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text-align: center;
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transition: width .1s ease;
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background-color: #292929;
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}
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.touchLayer {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<div class="canvas-container">
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<!-- onclick="void(0)" -->
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<div id="progress" class="progress">
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<div id="progress-bar" class="progress-bar" style="width: 0%">0%</div>
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</div>
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<a id="link_android" target="__blank"
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href="https://play.google.com/store/apps/details?id=com.fortafygames.colorswitch"
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style="position: absolute; display: none;"></a>
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<a id="link_ios" target="__blank" href="https://itunes.apple.com/app/id1053533457"
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style="position: absolute; display: none;"></a>
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<a id="link_fb" target="__blank" href="https://www.facebook.com/fortafygames"
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style="position: absolute; display: none;"></a>
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<a id="link_poki" target="__blank" href="http://poki.com/" style="position: absolute; display: none;"></a>
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<!--<div id="touch" class="touchLayer">
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</div>-->
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<div id="poki-sdk-container" style="display: none; position: absolute; top: 0; left: 0; width: 100%; height: 100%;">
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</div>
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</div>
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<script type='text/javascript'>
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// connect to canvas
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var Module = {
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preRun: [],
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postRun: [],
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print: function () {
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console.log(Array.prototype.slice.call(arguments).join(" "));
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},
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printErr: function () {
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console.warn(Array.prototype.slice.call(arguments).join(" "));
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},
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canvas: document.getElementById('canvas'),
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totalDependencies: 0,
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monitorRunDependencies: function (left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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//console.log('Downloading...', (100*(this.totalDependencies-left)/this.totalDependencies) + '%');
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//console.log(Module);
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// console.log('monitorRunDependencies', left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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}
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window.addEventListener("keydown", function (e) {
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// space and arrow keys
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if ([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
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e.preventDefault();
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}
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}, false);
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function addEvent(elementId, evnt, funct) {
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var element = document.getElementById(elementId);
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if (element.attachEvent)
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return element.attachEvent('on' + evnt, funct);
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else
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return element.addEventListener(evnt, funct, false);
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}
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function setupCanvasTouchEvents() {
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var canvas = document.getElementById("canvas");
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var el = document.getElementById("canvas"); // "touch"
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function adjustX(x) {
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return x * canvas.width / parseInt(getComputedStyle(el).width, 10);
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}
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function adjustY(y) {
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return y * canvas.height / parseInt(getComputedStyle(el).height, 10);
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}
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el.addEventListener("touchstart", function (evt) {
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evt.preventDefault();
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var touches = evt.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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//console.log('_pInput_TouchStart', _pInput_TouchStart);
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_pInput_TouchStart(touch.identifier % 10, adjustX(touch.clientX), adjustY(touch.clientY));
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}
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}, false);
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el.addEventListener("touchend", function (evt) {
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evt.preventDefault();
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var touches = evt.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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_pInput_TouchEnd(touch.identifier % 10);
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}
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}, false);
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el.addEventListener("touchmove", function (evt) {
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evt.preventDefault();
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var touches = evt.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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_pInput_TouchMove(touch.identifier % 10, adjustX(touch.clientX), adjustY(touch.clientY));
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}
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}, false);
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}
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var progressBar = document.getElementById("progress-bar");
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var interval = setInterval(function () {
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if (Module.dataFileDownloads && Module.dataFileDownloads["game.data"]) {
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var data = Module.dataFileDownloads["game.data"];
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//console.log(data.loaded, '/', data.total)
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var percent = Math.round(data.loaded * 100 / data.total);
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progressBar.style.width = percent + '%';
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progressBar.innerHTML = percent + '%';
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if (data.loaded >= data.total) {
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document.getElementById("progress").style.display = "none";
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document.getElementById("canvas").className += " visible";
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setupCanvasTouchEvents();
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clearInterval(interval);
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}
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}
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}, 100);
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</script>
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<script async type="text/javascript" src="game.js"></script>
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</body>
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</html> |