mirror of
https://gitlab.com/skysthelimit.dev/selenite.git
synced 2025-06-16 02:22:07 -05:00
393 lines
17 KiB
HTML
393 lines
17 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<style>
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body { font-family: Helvetica, sans-serif;background:black; }
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#tetris { margin: 1em auto; padding: 1em; border: 4px solid grey; border-radius: 10px; background-color: #F8F8F8; }
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#stats { display: inline-block; vertical-align: top; }
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#canvas { display: inline-block; vertical-align: top; background: black; box-shadow: 10px 10px 10px #999; border: 2px solid #333; }
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#menu { display: inline-block; vertical-align: top; position: relative; }
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#menu p { margin: 0.5em 0; text-align: center; }
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#menu p a { text-decoration: none; color: black; }
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#upcoming { display: block; margin: 0 auto; background-color: #E0E0E0; }
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#score { color: black; font-weight: bold; vertical-align: middle; }
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#rows { color: black; font-weight: bold; vertical-align: middle; }
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#stats { position: absolute; bottom: 0em; right: 1em; }
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@media screen and (min-width: 0px) and (min-height: 0px) { #tetris { font-size: 0.75em; width: 250px; } #menu { width: 100px; height: 200px; } #upcoming { width: 50px; height: 50px; } #canvas { width: 100px; height: 200px; } } /* 10px chunks */
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@media screen and (min-width: 400px) and (min-height: 400px) { #tetris { font-size: 1.00em; width: 350px; } #menu { width: 150px; height: 300px; } #upcoming { width: 75px; height: 75px; } #canvas { width: 150px; height: 300px; } } /* 15px chunks */
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@media screen and (min-width: 500px) and (min-height: 500px) { #tetris { font-size: 1.25em; width: 450px; } #menu { width: 200px; height: 400px; } #upcoming { width: 100px; height: 100px; } #canvas { width: 200px; height: 400px; } } /* 20px chunks */
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@media screen and (min-width: 600px) and (min-height: 600px) { #tetris { font-size: 1.50em; width: 550px; } #menu { width: 250px; height: 500px; } #upcoming { width: 125px; height: 125px; } #canvas { width: 250px; height: 500px; } } /* 25px chunks */
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@media screen and (min-width: 700px) and (min-height: 700px) { #tetris { font-size: 1.75em; width: 650px; } #menu { width: 300px; height: 600px; } #upcoming { width: 150px; height: 150px; } #canvas { width: 300px; height: 600px; } } /* 30px chunks */
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@media screen and (min-width: 800px) and (min-height: 800px) { #tetris { font-size: 2.00em; width: 750px; } #menu { width: 350px; height: 700px; } #upcoming { width: 175px; height: 175px; } #canvas { width: 350px; height: 700px; } } /* 35px chunks */
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@media screen and (min-width: 900px) and (min-height: 900px) { #tetris { font-size: 2.25em; width: 850px; } #menu { width: 400px; height: 800px; } #upcoming { width: 200px; height: 200px; } #canvas { width: 400px; height: 800px; } } /* 40px chunks */
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</style>
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</head>
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<body>
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<div id="tetris">
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<div id="menu">
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<p id="start"><a href="javascript:play();">Press Space to Play</a></p>
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<p><canvas id="upcoming"></canvas></p>
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<p>Score: <span id="score">00000</span></p>
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<p>Rows: <span id="rows">0</span></p>
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</div>
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<canvas id="canvas">
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Sorry, this example cannot be run because your browser does not support the <canvas> element
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</canvas>
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</div>
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<script>
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var Stats=function(){function s(a,g,d){var f,c,e;for(c=0;c<30;c++)for(f=0;f<73;f++)e=(f+c*74)*4,a[e]=a[e+4],a[e+1]=a[e+5],a[e+2]=a[e+6];for(c=0;c<30;c++)e=(73+c*74)*4,c<g?(a[e]=b[d].bg.r,a[e+1]=b[d].bg.g,a[e+2]=b[d].bg.b):(a[e]=b[d].fg.r,a[e+1]=b[d].fg.g,a[e+2]=b[d].fg.b)}var r=0,t=2,g,u=0,j=(new Date).getTime(),F=j,v=j,l=0,w=1E3,x=0,k,d,a,m,y,n=0,z=1E3,A=0,f,c,o,B,p=0,C=1E3,D=0,h,i,q,E,b={fps:{bg:{r:16,g:16,b:48},fg:{r:0,g:255,b:255}},ms:{bg:{r:16,g:48,b:16},fg:{r:0,g:255,b:0}},mb:{bg:{r:48,g:16,
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b:26},fg:{r:255,g:0,b:128}}};g=document.createElement("div");g.style.cursor="pointer";g.style.width="80px";g.style.opacity="0.9";g.style.zIndex="10001";g.addEventListener("click",function(){r++;r==t&&(r=0);k.style.display="none";f.style.display="none";h.style.display="none";switch(r){case 0:k.style.display="block";break;case 1:f.style.display="block";break;case 2:h.style.display="block"}},!1);k=document.createElement("div");k.style.backgroundColor="rgb("+Math.floor(b.fps.bg.r/2)+","+Math.floor(b.fps.bg.g/
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2)+","+Math.floor(b.fps.bg.b/2)+")";k.style.padding="2px 0px 3px 0px";g.appendChild(k);d=document.createElement("div");d.style.fontFamily="Helvetica, Arial, sans-serif";d.style.textAlign="left";d.style.fontSize="9px";d.style.color="rgb("+b.fps.fg.r+","+b.fps.fg.g+","+b.fps.fg.b+")";d.style.margin="0px 0px 1px 3px";d.innerHTML='<span style="font-weight:bold">FPS</span>';k.appendChild(d);a=document.createElement("canvas");a.width=74;a.height=30;a.style.display="block";a.style.marginLeft="3px";k.appendChild(a);
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m=a.getContext("2d");m.fillStyle="rgb("+b.fps.bg.r+","+b.fps.bg.g+","+b.fps.bg.b+")";m.fillRect(0,0,a.width,a.height);y=m.getImageData(0,0,a.width,a.height);f=document.createElement("div");f.style.backgroundColor="rgb("+Math.floor(b.ms.bg.r/2)+","+Math.floor(b.ms.bg.g/2)+","+Math.floor(b.ms.bg.b/2)+")";f.style.padding="2px 0px 3px 0px";f.style.display="none";g.appendChild(f);c=document.createElement("div");c.style.fontFamily="Helvetica, Arial, sans-serif";c.style.textAlign="left";c.style.fontSize=
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"9px";c.style.color="rgb("+b.ms.fg.r+","+b.ms.fg.g+","+b.ms.fg.b+")";c.style.margin="0px 0px 1px 3px";c.innerHTML='<span style="font-weight:bold">MS</span>';f.appendChild(c);a=document.createElement("canvas");a.width=74;a.height=30;a.style.display="block";a.style.marginLeft="3px";f.appendChild(a);o=a.getContext("2d");o.fillStyle="rgb("+b.ms.bg.r+","+b.ms.bg.g+","+b.ms.bg.b+")";o.fillRect(0,0,a.width,a.height);B=o.getImageData(0,0,a.width,a.height);try{performance&&performance.memory&&performance.memory.totalJSHeapSize&&
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(t=3)}catch(G){}h=document.createElement("div");h.style.backgroundColor="rgb("+Math.floor(b.mb.bg.r/2)+","+Math.floor(b.mb.bg.g/2)+","+Math.floor(b.mb.bg.b/2)+")";h.style.padding="2px 0px 3px 0px";h.style.display="none";g.appendChild(h);i=document.createElement("div");i.style.fontFamily="Helvetica, Arial, sans-serif";i.style.textAlign="left";i.style.fontSize="9px";i.style.color="rgb("+b.mb.fg.r+","+b.mb.fg.g+","+b.mb.fg.b+")";i.style.margin="0px 0px 1px 3px";i.innerHTML='<span style="font-weight:bold">MB</span>';
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h.appendChild(i);a=document.createElement("canvas");a.width=74;a.height=30;a.style.display="block";a.style.marginLeft="3px";h.appendChild(a);q=a.getContext("2d");q.fillStyle="#301010";q.fillRect(0,0,a.width,a.height);E=q.getImageData(0,0,a.width,a.height);return{domElement:g,update:function(){u++;j=(new Date).getTime();n=j-F;z=Math.min(z,n);A=Math.max(A,n);s(B.data,Math.min(30,30-n/200*30),"ms");c.innerHTML='<span style="font-weight:bold">'+n+" MS</span> ("+z+"-"+A+")";o.putImageData(B,0,0);F=j;if(j>
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v+1E3){l=Math.round(u*1E3/(j-v));w=Math.min(w,l);x=Math.max(x,l);s(y.data,Math.min(30,30-l/100*30),"fps");d.innerHTML='<span style="font-weight:bold">'+l+" FPS</span> ("+w+"-"+x+")";m.putImageData(y,0,0);if(t==3)p=performance.memory.usedJSHeapSize*9.54E-7,C=Math.min(C,p),D=Math.max(D,p),s(E.data,Math.min(30,30-p/2),"mb"),i.innerHTML='<span style="font-weight:bold">'+Math.round(p)+" MB</span> ("+Math.round(C)+"-"+Math.round(D)+")",q.putImageData(E,0,0);v=j;u=0}}}};
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</script>
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<script>
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function get(id) { return document.getElementById(id); }
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function hide(id) { get(id).style.visibility = 'hidden'; }
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function show(id) { get(id).style.visibility = null; }
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function html(id, html) { get(id).innerHTML = html; }
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function timestamp() { return new Date().getTime(); }
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function random(min, max) { return (min + (Math.random() * (max - min))); }
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function randomChoice(choices) { return choices[Math.round(random(0, choices.length-1))]; }
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if (!window.requestAnimationFrame) {
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window.requestAnimationFrame = window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function(callback, element) {
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window.setTimeout(callback, 1000 / 60);
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}
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}
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var KEY = { ESC: 27, SPACE: 32, LEFT: 37, UP: 38, RIGHT: 39, DOWN: 40 },
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DIR = { UP: 0, RIGHT: 1, DOWN: 2, LEFT: 3, MIN: 0, MAX: 3 },
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stats = new Stats(),
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canvas = get('canvas'),
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ctx = canvas.getContext('2d'),
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ucanvas = get('upcoming'),
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uctx = ucanvas.getContext('2d'),
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speed = { start: 0.6, decrement: 0.005, min: 0.1 },
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nx = 10,
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ny = 20,
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nu = 5;
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var dx, dy,
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blocks,
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actions,
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playing,
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dt,
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current,
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next,
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score,
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vscore,
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rows,
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step;
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var i = { size: 4, blocks: [0x0F00, 0x2222, 0x00F0, 0x4444], color: 'cyan' };
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var j = { size: 3, blocks: [0x44C0, 0x8E00, 0x6440, 0x0E20], color: 'blue' };
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var l = { size: 3, blocks: [0x4460, 0x0E80, 0xC440, 0x2E00], color: 'orange' };
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var o = { size: 2, blocks: [0xCC00, 0xCC00, 0xCC00, 0xCC00], color: 'yellow' };
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var s = { size: 3, blocks: [0x06C0, 0x8C40, 0x6C00, 0x4620], color: 'green' };
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var t = { size: 3, blocks: [0x0E40, 0x4C40, 0x4E00, 0x4640], color: 'purple' };
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var z = { size: 3, blocks: [0x0C60, 0x4C80, 0xC600, 0x2640], color: 'red' };
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function eachblock(type, x, y, dir, fn) {
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var bit, result, row = 0, col = 0, blocks = type.blocks[dir];
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for(bit = 0x8000 ; bit > 0 ; bit = bit >> 1) {
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if (blocks & bit) {
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fn(x + col, y + row);
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}
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if (++col === 4) {
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col = 0;
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++row;
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}
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}
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}
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function occupied(type, x, y, dir) {
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var result = false
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eachblock(type, x, y, dir, function(x, y) {
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if ((x < 0) || (x >= nx) || (y < 0) || (y >= ny) || getBlock(x,y))
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result = true;
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});
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return result;
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}
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function unoccupied(type, x, y, dir) {
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return !occupied(type, x, y, dir);
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}
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var pieces = [];
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function randomPiece() {
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if (pieces.length == 0)
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pieces = [i,i,i,i,j,j,j,j,l,l,l,l,o,o,o,o,s,s,s,s,t,t,t,t,z,z,z,z];
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var type = pieces.splice(random(0, pieces.length-1), 1)[0];
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return { type: type, dir: DIR.UP, x: Math.round(random(0, nx - type.size)), y: 0 };
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}
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function run() {
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showStats();
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addEvents();
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var last = now = timestamp();
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function frame() {
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now = timestamp();
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update(Math.min(1, (now - last) / 1000.0));
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draw();
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stats.update();
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last = now;
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requestAnimationFrame(frame, canvas);
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}
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resize();
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reset();
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frame();
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}
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function showStats() {
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stats.domElement.id = 'stats';
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get('menu').appendChild(stats.domElement);
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}
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function addEvents() {
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document.addEventListener('keydown', keydown, false);
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window.addEventListener('resize', resize, false);
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}
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function resize(event) {
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canvas.width = canvas.clientWidth;
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canvas.height = canvas.clientHeight;
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ucanvas.width = ucanvas.clientWidth;
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ucanvas.height = ucanvas.clientHeight;
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dx = canvas.width / nx;
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dy = canvas.height / ny;
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invalidate();
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invalidateNext();
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}
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function keydown(ev) {
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var handled = false;
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if (playing) {
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switch(ev.keyCode) {
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case KEY.LEFT: actions.push(DIR.LEFT); handled = true; break;
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case KEY.RIGHT: actions.push(DIR.RIGHT); handled = true; break;
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case KEY.UP: actions.push(DIR.UP); handled = true; break;
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case KEY.DOWN: actions.push(DIR.DOWN); handled = true; break;
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case KEY.ESC: lose(); handled = true; break;
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}
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}
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else if (ev.keyCode == KEY.SPACE) {
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play();
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handled = true;
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}
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if (handled)
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ev.preventDefault();
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}
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function play() { hide('start'); reset(); playing = true; }
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function lose() { show('start'); setVisualScore(); playing = false; }
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function setVisualScore(n) { vscore = n || score; invalidateScore(); }
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function setScore(n) { score = n; setVisualScore(n); }
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function addScore(n) { score = score + n; }
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function clearScore() { setScore(0); }
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function clearRows() { setRows(0); }
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function setRows(n) { rows = n; step = Math.max(speed.min, speed.start - (speed.decrement*rows)); invalidateRows(); }
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function addRows(n) { setRows(rows + n); }
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function getBlock(x,y) { return (blocks && blocks[x] ? blocks[x][y] : null); }
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function setBlock(x,y,type) { blocks[x] = blocks[x] || []; blocks[x][y] = type; invalidate(); }
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function clearBlocks() { blocks = []; invalidate(); }
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function clearActions() { actions = []; }
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function setCurrentPiece(piece) { current = piece || randomPiece(); invalidate(); }
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function setNextPiece(piece) { next = piece || randomPiece(); invalidateNext(); }
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function reset() {
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dt = 0;
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clearActions();
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clearBlocks();
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clearRows();
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clearScore();
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setCurrentPiece(next);
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setNextPiece();
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}
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function update(idt) {
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if (playing) {
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if (vscore < score)
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setVisualScore(vscore + 1);
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handle(actions.shift());
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dt = dt + idt;
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if (dt > step) {
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dt = dt - step;
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drop();
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}
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}
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}
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function handle(action) {
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switch(action) {
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case DIR.LEFT: move(DIR.LEFT); break;
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case DIR.RIGHT: move(DIR.RIGHT); break;
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case DIR.UP: rotate(); break;
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case DIR.DOWN: drop(); break;
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}
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}
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function move(dir) {
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var x = current.x, y = current.y;
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switch(dir) {
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case DIR.RIGHT: x = x + 1; break;
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case DIR.LEFT: x = x - 1; break;
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case DIR.DOWN: y = y + 1; break;
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}
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if (unoccupied(current.type, x, y, current.dir)) {
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current.x = x;
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current.y = y;
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invalidate();
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return true;
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}
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else {
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return false;
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}
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}
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function rotate() {
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var newdir = (current.dir == DIR.MAX ? DIR.MIN : current.dir + 1);
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if (unoccupied(current.type, current.x, current.y, newdir)) {
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current.dir = newdir;
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invalidate();
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}
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}
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function drop() {
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if (!move(DIR.DOWN)) {
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addScore(10);
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dropPiece();
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removeLines();
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setCurrentPiece(next);
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setNextPiece(randomPiece());
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clearActions();
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if (occupied(current.type, current.x, current.y, current.dir)) {
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lose();
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}
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}
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}
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function dropPiece() {
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eachblock(current.type, current.x, current.y, current.dir, function(x, y) {
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setBlock(x, y, current.type);
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});
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}
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function removeLines() {
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var x, y, complete, n = 0;
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for(y = ny ; y > 0 ; --y) {
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complete = true;
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for(x = 0 ; x < nx ; ++x) {
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if (!getBlock(x, y))
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complete = false;
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}
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if (complete) {
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removeLine(y);
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y = y + 1;
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n++;
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}
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}
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if (n > 0) {
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addRows(n);
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addScore(100*Math.pow(2,n-1));
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}
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}
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function removeLine(n) {
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var x, y;
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for(y = n ; y >= 0 ; --y) {
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for(x = 0 ; x < nx ; ++x)
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setBlock(x, y, (y == 0) ? null : getBlock(x, y-1));
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}
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}
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var invalid = {};
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function invalidate() { invalid.court = true; }
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function invalidateNext() { invalid.next = true; }
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function invalidateScore() { invalid.score = true; }
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function invalidateRows() { invalid.rows = true; }
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function draw() {
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ctx.save();
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ctx.lineWidth = 1;
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ctx.translate(0.5, 0.5);
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drawCourt();
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drawNext();
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drawScore();
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drawRows();
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ctx.restore();
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}
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function drawCourt() {
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if (invalid.court) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (playing)
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drawPiece(ctx, current.type, current.x, current.y, current.dir);
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var x, y, block;
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for(y = 0 ; y < ny ; y++) {
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for (x = 0 ; x < nx ; x++) {
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if (block = getBlock(x,y))
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drawBlock(ctx, x, y, block.color);
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}
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}
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ctx.strokeRect(0, 0, nx*dx - 1, ny*dy - 1);
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invalid.court = false;
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}
|
|
}
|
|
|
|
function drawNext() {
|
|
if (invalid.next) {
|
|
var padding = (nu - next.type.size) / 2;
|
|
uctx.save();
|
|
uctx.translate(0.5, 0.5);
|
|
uctx.clearRect(0, 0, nu*dx, nu*dy);
|
|
drawPiece(uctx, next.type, padding, padding, next.dir);
|
|
uctx.strokeStyle = 'black';
|
|
uctx.strokeRect(0, 0, nu*dx - 1, nu*dy - 1);
|
|
uctx.restore();
|
|
invalid.next = false;
|
|
}
|
|
}
|
|
|
|
function drawScore() {
|
|
if (invalid.score) {
|
|
html('score', ("00000" + Math.floor(vscore)).slice(-5));
|
|
invalid.score = false;
|
|
}
|
|
}
|
|
|
|
function drawRows() {
|
|
if (invalid.rows) {
|
|
html('rows', rows);
|
|
invalid.rows = false;
|
|
}
|
|
}
|
|
|
|
function drawPiece(ctx, type, x, y, dir) {
|
|
eachblock(type, x, y, dir, function(x, y) {
|
|
drawBlock(ctx, x, y, type.color);
|
|
});
|
|
}
|
|
|
|
function drawBlock(ctx, x, y, color) {
|
|
ctx.fillStyle = color;
|
|
ctx.fillRect(x*dx, y*dy, dx, dy);
|
|
ctx.strokeRect(x*dx, y*dy, dx, dy)
|
|
}
|
|
run();
|
|
</script>
|
|
</body>
|
|
</html> |