mirror of
https://gitlab.com/skysthelimit.dev/selenite.git
synced 2025-06-18 03:22:08 -05:00
188 lines
5.2 KiB
GLSL
188 lines
5.2 KiB
GLSL
/*
|
|
ScaleFX - Pass 1
|
|
by Sp00kyFox, 2017-03-01
|
|
|
|
Filter: Nearest
|
|
Scale: 1x
|
|
|
|
ScaleFX is an edge interpolation algorithm specialized in pixel art. It was
|
|
originally intended as an improvement upon Scale3x but became a new filter in
|
|
its own right.
|
|
ScaleFX interpolates edges up to level 6 and makes smooth transitions between
|
|
different slopes. The filtered picture will only consist of colours present
|
|
in the original.
|
|
|
|
Pass 1 calculates the strength of interpolation candidates.
|
|
|
|
|
|
|
|
Copyright (c) 2016 Sp00kyFox - ScaleFX@web.de
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
|
|
*/
|
|
|
|
// Parameter lines go here:
|
|
#pragma parameter SFX_CLR "ScaleFX Threshold" 0.50 0.01 1.00 0.01
|
|
#pragma parameter SFX_SAA "ScaleFX Filter AA" 1.00 0.00 1.00 1.00
|
|
|
|
#if defined(VERTEX)
|
|
|
|
#if __VERSION__ >= 130
|
|
#define COMPAT_VARYING out
|
|
#define COMPAT_ATTRIBUTE in
|
|
#define COMPAT_TEXTURE texture
|
|
#else
|
|
#define COMPAT_VARYING varying
|
|
#define COMPAT_ATTRIBUTE attribute
|
|
#define COMPAT_TEXTURE texture2D
|
|
#endif
|
|
|
|
#ifdef GL_ES
|
|
#define COMPAT_PRECISION mediump
|
|
#else
|
|
#define COMPAT_PRECISION
|
|
#endif
|
|
|
|
COMPAT_ATTRIBUTE vec4 VertexCoord;
|
|
COMPAT_ATTRIBUTE vec4 COLOR;
|
|
COMPAT_ATTRIBUTE vec4 TexCoord;
|
|
COMPAT_VARYING vec4 COL0;
|
|
COMPAT_VARYING vec4 TEX0;
|
|
COMPAT_VARYING vec4 t1;
|
|
COMPAT_VARYING vec4 t2;
|
|
COMPAT_VARYING vec4 t3;
|
|
|
|
uniform mat4 MVPMatrix;
|
|
uniform COMPAT_PRECISION int FrameDirection;
|
|
uniform COMPAT_PRECISION int FrameCount;
|
|
uniform COMPAT_PRECISION vec2 OutputSize;
|
|
uniform COMPAT_PRECISION vec2 TextureSize;
|
|
uniform COMPAT_PRECISION vec2 InputSize;
|
|
|
|
// vertex compatibility #defines
|
|
#define vTexCoord TEX0.xy
|
|
#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
|
#define outsize vec4(OutputSize, 1.0 / OutputSize)
|
|
|
|
void main()
|
|
{
|
|
gl_Position = MVPMatrix * VertexCoord;
|
|
COL0 = COLOR;
|
|
TEX0.xy = TexCoord.xy;
|
|
float dx = SourceSize.z, dy = SourceSize.w;
|
|
|
|
t1 = TEX0.xxxy + vec4( -dx, 0., dx, -dy); // A, B, C
|
|
t2 = TEX0.xxxy + vec4( -dx, 0., dx, 0.); // D, E, F
|
|
t3 = TEX0.xxxy + vec4( -dx, 0., dx, dy); // G, H, I
|
|
}
|
|
|
|
#elif defined(FRAGMENT)
|
|
|
|
#ifdef GL_ES
|
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
precision highp float;
|
|
#else
|
|
precision mediump float;
|
|
#endif
|
|
#define COMPAT_PRECISION mediump
|
|
#else
|
|
#define COMPAT_PRECISION
|
|
#endif
|
|
|
|
#if __VERSION__ >= 130
|
|
#define COMPAT_VARYING in
|
|
#define COMPAT_TEXTURE texture
|
|
out COMPAT_PRECISION vec4 FragColor;
|
|
#else
|
|
#define COMPAT_VARYING varying
|
|
#define FragColor gl_FragColor
|
|
#define COMPAT_TEXTURE texture2D
|
|
#endif
|
|
|
|
uniform COMPAT_PRECISION int FrameDirection;
|
|
uniform COMPAT_PRECISION int FrameCount;
|
|
uniform COMPAT_PRECISION vec2 OutputSize;
|
|
uniform COMPAT_PRECISION vec2 TextureSize;
|
|
uniform COMPAT_PRECISION vec2 InputSize;
|
|
uniform sampler2D Texture;
|
|
COMPAT_VARYING vec4 TEX0;
|
|
COMPAT_VARYING vec4 t1;
|
|
COMPAT_VARYING vec4 t2;
|
|
COMPAT_VARYING vec4 t3;
|
|
|
|
// fragment compatibility #defines
|
|
#define Source Texture
|
|
#define vTexCoord TEX0.xy
|
|
|
|
#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
|
#define outsize vec4(OutputSize, 1.0 / OutputSize)
|
|
|
|
#ifdef PARAMETER_UNIFORM
|
|
uniform COMPAT_PRECISION float SFX_CLR;
|
|
uniform COMPAT_PRECISION float SFX_SAA;
|
|
#else
|
|
#define SFX_CLR 0.5
|
|
#define SFX_SAA 1.0
|
|
#endif
|
|
|
|
// corner strength
|
|
float str(float d, vec2 a, vec2 b){
|
|
float diff = a.x - a.y;
|
|
float wght1 = max(SFX_CLR - d, 0.) / SFX_CLR;
|
|
float wght2 = clamp((1.-d) + (min(a.x, b.x) + a.x > min(a.y, b.y) + a.y ? diff : -diff), 0., 1.);
|
|
return (SFX_SAA == 1. || 2.*d < a.x + a.y) ? (wght1 * wght2) * (a.x * a.y) : 0.;
|
|
}
|
|
|
|
void main()
|
|
{
|
|
/* grid metric pattern
|
|
|
|
A B x y z x y
|
|
D E F o w w z
|
|
G H I
|
|
*/
|
|
|
|
#ifdef GL_ES
|
|
#define TEX(x) COMPAT_TEXTURE(Source, x)
|
|
|
|
// metric data
|
|
vec4 A = TEX(t1.xw), B = TEX(t1.yw);
|
|
vec4 D = TEX(t2.xw), E = TEX(t2.yw), F = TEX(t2.zw);
|
|
vec4 G = TEX(t3.xw), H = TEX(t3.yw), I = TEX(t3.zw);
|
|
#else
|
|
#define TEX(x, y) textureOffset(Source, vTexCoord, ivec2(x, y))
|
|
|
|
// metric data
|
|
vec4 A = TEX(-1,-1), B = TEX( 0,-1);
|
|
vec4 D = TEX(-1, 0), E = TEX( 0, 0), F = TEX( 1, 0);
|
|
vec4 G = TEX(-1, 1), H = TEX( 0, 1), I = TEX( 1, 1);
|
|
#endif
|
|
|
|
// corner strength
|
|
vec4 res;
|
|
res.x = str(D.z, vec2(D.w, E.y), vec2(A.w, D.y));
|
|
res.y = str(F.x, vec2(E.w, E.y), vec2(B.w, F.y));
|
|
res.z = str(H.z, vec2(E.w, H.y), vec2(H.w, I.y));
|
|
res.w = str(H.x, vec2(D.w, H.y), vec2(G.w, G.y));
|
|
|
|
FragColor = res;
|
|
}
|
|
#endif
|