frontend/vex5/index.html

49 lines
1.4 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<!-- Google tag (gtag.js) -->
<script async src="https://www.googletagmanager.com/gtag/js?id=G-XVTVBR1D5V"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'G-XVTVBR1D5V');
</script>
<meta charset="utf-8" />
<meta http-equiv="x-ua-compatible" content="ie=edge" />
<meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=no, shrink-to-fit=no" />
<title>Vex 5 </title>
<link rel="stylesheet" href="assets/css/app.css" type="text/css" />
<script type="application/javascript" src="/js/main.js"></script>
<link rel="icon" href="vex.jpeg">
</head>
<body>
<div id="content"></div>
<div id="loader">Loading...</div>
<div id="orientation"></div>
<script type="text/javascript">
var gameName = "vex-5.min.js";
//This all here is for cache busting;
function addScript(src, buster, callback) {
var s = document.createElement("script");
s.setAttribute("src", src + "?v=" + buster);
if (typeof callback === "function") {
s.onload = callback;
}
document.body.appendChild(s);
}
addScript("version.js", Date.now(), function () {
addScript(gameName, version, function () {
// Here we create the game
new Vex5.Game();
});
});
</script>
</body>
</html>