mirror of
https://gitlab.com/skysthelimit.dev/selenite.git
synced 2025-06-16 02:22:07 -05:00
109 lines
4.8 KiB
JavaScript
109 lines
4.8 KiB
JavaScript
map.locs = [
|
|
new Location(0, startCastle)
|
|
];
|
|
map.areas = [
|
|
new Area("Castle", function() {
|
|
setLocationGeneration(0);
|
|
startCastleInside();
|
|
|
|
makeCeilingCastle(40, 11, 3);
|
|
pushPreFloor(40, 24, 11);
|
|
fillPreWater(128, 0, 22);
|
|
makeCeilingCastle(128, 16);
|
|
pushPreThing(Platform, 144, 48, 4, moveFalling); // falling
|
|
pushPreThing(Podoboo, 160, -32);
|
|
pushPreThing(Platform, 176, 40, 4, moveFalling); // falling
|
|
|
|
pushPreThing(Stone, 216, 24, 5, DtB(24, 8));
|
|
pushPreThing(Stone, 224, 80, 4, 2)
|
|
|
|
this.sections = {
|
|
start: 256,
|
|
0: function(xloc) {
|
|
pushPreFloor(xloc, 0, bstretch * 3 + 31);
|
|
makeCeilingCastle(xloc, bstretch * 3 + 31);
|
|
|
|
pushPreThing(Stone, xloc + 16, 32, 5);
|
|
pushPreThing(Stone, xloc + 32, 40, 3);
|
|
pushPreThing(Stone, xloc + 40, 48, 2);
|
|
pushPreThing(Stone, xloc + 48, 56, 1);
|
|
pushPreThing(Stone, xloc + 56, 56, bstretch, 4);
|
|
|
|
pushPreSectionPass(xloc + (bstretch + 1) * 8, 24, 40, 24);
|
|
pushPreSectionFail(xloc + (bstretch + 1) * 8, 80, 40, 24);
|
|
|
|
pushPreThing(Stone, xloc + (bstretch + 11) * 8, 24, bstretch + 2);
|
|
pushPreThing(Stone, xloc + (bstretch + 12) * 8, 56, bstretch);
|
|
pushPreSectionFail(xloc + (bstretch * 2 + 6) * 8, 16, 40, 16);
|
|
pushPreSectionPass(xloc + (bstretch * 2 + 6) * 8, 48, 40, 24);
|
|
pushPreSectionFail(xloc + (bstretch * 2 + 6) * 8, 80, 40, 24);
|
|
|
|
pushPreThing(Stone, xloc + (bstretch * 2 + 16) * 8, 56, bstretch + 7, 4);
|
|
pushPreSectionFail(xloc + (bstretch * 2 + 17) * 8, 24, 40, 24);
|
|
pushPreSectionPass(xloc + (bstretch * 2 + 17) * 8, 80, 40, 24);
|
|
pushPreThing(Stone, xloc + (bstretch * 3 + 23) * 8, 40, 1);
|
|
pushPreThing(Stone, xloc + (bstretch * 3 + 23) * 8, 48, 2);
|
|
pushPreThing(Stone, xloc + (bstretch * 3 + 23) * 8, 56, 4);
|
|
|
|
pushPreThing(Stone, xloc + (bstretch * 3 + 28) * 8, 24, 3, 3);
|
|
pushCastleDecider(xloc + (bstretch * 3 + 31) * 8, 0);
|
|
},
|
|
1: function(xloc) {
|
|
pushPreFloor(xloc, 24, 3);
|
|
makeCeilingCastle(xloc, 17);
|
|
pushPreFloor(xloc + 24, 0, 4);
|
|
pushPreThing(Stone, xloc + 48, 56, 2);
|
|
fillPreWater(xloc + 56, 0, 6);
|
|
pushPreThing(Stone, xloc + 72, 56, 3);
|
|
pushPreFloor(xloc + 80, 0);
|
|
pushPreThing(CastleBlock, xloc + 80, 48, 6, true);
|
|
fillPreWater(xloc + 88, 0, 6);
|
|
pushPreThing(Stone, xloc + 104, 56, 4, 1);
|
|
pushPreFloor(xloc + 112, 0, 3);
|
|
|
|
pushPreSectionFail(xloc + 96 + (bstretch - 6) * 8, 24, 40, 24);
|
|
pushPreSectionPass(xloc + 96 + (bstretch - 6) * 8, 80, 40, 24);
|
|
pushPreFloor(xloc + 136, 0, bstretch - 5);
|
|
pushPreThing(Stone, xloc + 136, 56, bstretch - 5, 4);
|
|
makeCeilingCastle(xloc + 136, bstretch - 5);
|
|
|
|
pushPreSectionFail(xloc + (bstretch * 2 + 9) * 8, 80, 40, 24);
|
|
pushPreSectionPass(xloc + (bstretch * 2 + 10) * 8, 48, 32, 24);
|
|
pushPreSectionFail(xloc + (bstretch * 2 + 10) * 8, 16, 40, 16);
|
|
pushPreFloor(xloc + (bstretch + 12) * 8, 0, bstretch + 10);
|
|
makeCeilingCastle(xloc + (bstretch + 12) * 8, bstretch + 10);
|
|
pushPreThing(Stone, xloc + (bstretch + 14) * 8, 56, 3);
|
|
pushPreThing(Stone, xloc + (bstretch + 15) * 8, 24, 3);
|
|
pushPreThing(Stone, xloc + (bstretch + 19) * 8, 56, bstretch - 4);
|
|
pushPreThing(Stone, xloc + (bstretch + 20) * 8, 24, bstretch - 4);
|
|
pushPreThing(Stone, xloc + (bstretch * 2 + 17) * 8, 56, 3);
|
|
pushPreThing(Stone, xloc + (bstretch * 2 + 18) * 8, 24, 3);
|
|
|
|
pushPreFloor(xloc + (bstretch * 2 + 22) * 8, 0, bstretch + 12);
|
|
makeCeilingCastle(xloc + (bstretch * 2 + 22) * 8, bstretch + 12);
|
|
pushPreThing(Stone, xloc + (bstretch * 2 + 22) * 8, 48, 1, 3);
|
|
pushPreThing(Stone, xloc + (bstretch * 2 + 22) * 8, 56, bstretch + 5);
|
|
pushPreThing(Stone, xloc + (bstretch * 2 + 24) * 8, 8, bstretch + 10);
|
|
pushPreThing(Stone, xloc + (bstretch * 2 + 25) * 8, 16, bstretch + 9);
|
|
pushPreThing(Stone, xloc + (bstretch * 2 + 26) * 8, 24, bstretch + 8);
|
|
pushPreSectionFail(xloc + (bstretch * 2 + 28) * 8, 48, 40, 24);
|
|
pushPreSectionPass(xloc + (bstretch * 2 + 28) * 8, 80, 40, 24);
|
|
pushCastleDecider(xloc + (bstretch * 3 + 34) * 8, 1);
|
|
},
|
|
2: function(xloc) {
|
|
pushPreFloor(xloc, 0, 3);
|
|
makeCeilingCastle(xloc, 32);
|
|
pushPreFloor(xloc + 24, 24, 3);
|
|
pushPreFloor(xloc + 48, 0, 2);
|
|
pushPreFloor(xloc + 64, 24, 8);
|
|
pushPreFloor(xloc + 128, 0, 2);
|
|
pushPreFloor(xloc + 144, 24, 2);
|
|
pushPreFloor(xloc + 160, 0, 2);
|
|
pushPreFloor(xloc + 176, 24, 2);
|
|
pushPreFloor(xloc + 192, 0, 2);
|
|
pushPreFloor(xloc + 208, 24, 6);
|
|
endCastleInside(xloc + 256);
|
|
}
|
|
}
|
|
})
|
|
]; |