frontend/mario/Maps/World71.js
2023-05-21 22:06:04 -04:00

90 lines
3.1 KiB
JavaScript

map.locs = [
new Location(0, true),
new Location(0, exitPipeVert),
new Location(1)
];
map.areas = [
new Area("Overworld Alt", function() {
setLocationGeneration(0);
pushPreCastle(0, 0, true);
pushPrePattern("backfence", 0, 0, 6);
pushPreFloor(0, 0, 73);
pushPreThing(Cannon, 152, 16, 2);
pushPreThing(Koopa, 208, 22, false, true);
pushPreThing(Brick, 216, jumplev2, Mushroom);
pushPreThing(Cannon, 224, 8, 1);
pushPreThing(Cannon, 224, 24, 2);
fillPreThing(Brick, 224, jumplev2, 2, 1, 8);
pushPreThing(Cannon, 288, 16, 2);
fillPreThing(Block, 312, jumplev1, 4, 1, 8);
pushPreThing(Koopa, 352, 28, false, true);
pushPreThing(Cannon, 368, 24, 3);
pushPreThing(Koopa, 424, 22, false, true);
pushPreThing(Cannon, 448, 8);
pushPreThing(Cannon, 448, 24, 2);
fillPreThing(Brick, 496, jumplev1, 2, 1, 8);
pushPreThing(Stone, 512, jumplev1);
pushPreThing(Cannon, 512, 48, 2);
pushPreThing(Koopa, 520, 16, false, true);
pushPreThing(Brick, 520, jumplev1, Coin);
pushPreThing(Brick, 528, jumplev1);
pushPreThing(Cannon, 544, 16, 2);
pushPreFloor(600, 0, 77);
pushPrePipe(608, 0, 24, true);
fillPreThing(Brick, 656, jumplev1, 7, 2, 8, 32);
pushPreThing(HammerBro, 680, 44);
pushPreThing(HammerBro, 692, 76);
pushPrePipe(744, 0, 24, true, 2);
pushPreThing(Block, 744, jumplev2, [Mushroom, 1], true);
pushPreThing(Cannon, 832, 16, 2);
pushPrePipe(872, 0, 24, true);
pushPreThing(Koopa, 912, 12);
pushPrePipe(920, 0, 16, true, false, 1);
pushPreThing(Cannon, 976, 16, 2);
pushPrePipe(1024, 0, 16, true);
fillPreThing(Brick, 1072, jumplev1, 5, 2, 8, 32);
pushPreThing(HammerBro, 1080, 12);
pushPreThing(HammerBro, 1096, 44);
pushPreThing(Stone, 1128, 24, 1, 3);
pushPreThing(Cannon, 1168, 8);
pushPreThing(Cannon, 1168, 24, 2);
fillPreThing(Brick, 1192, 40, 2, 1, 8);
pushPreThing(Springboard, 1208, 14.5);
pushPreThing(Brick, 1208, 88, Mushroom);
pushPreFloor(1224, 0, 50);
pushPreThing(Stone, 1224, 8);
fillPreThing(Brick, 1224, 56, 2, 1, 8);
pushPreThing(Stone, 1232, 16, 1, 2);
pushPreThing(Stone, 1240, 24, 1, 3);
pushPreThing(Stone, 1248, 32, 1, 4);
pushPreThing(Stone, 1256, 40, 1, 5);
pushPreThing(Stone, 1264, 48, 1, 6);
pushPreThing(Stone, 1296, 8);
pushPreThing(Stone, 1304, 16, 1, 2);
pushPreThing(Stone, 1312, 24, 1, 3);
pushPreThing(Stone, 1320, 32, 1, 4);
pushPreThing(Stone, 1328, 40, 1, 5);
pushPreThing(Stone, 1336, 48, 1, 6);
pushPreThing(Stone, 1344, 56, 1, 7);
pushPreThing(Stone, 1352, 64, 2, 8);
pushPreThing(Beetle, 1352, 72.5);
endCastleOutside(1428);
}),
new Area("Underworld", function() {
setLocationGeneration(2);
makeCeiling(32, 7);
pushPreFloor(0, 0, 17);
fillPreThing(Brick, 0, 8, 1, 11, 8, 8);
fillPreThing(Brick, 32, 8, 7, 3, 8, 8);
fillPreThing(Coin, 33, 31, 7, 2, 8, 16);
fillPreThing(Coin, 41, 63, 5, 1, 8, 8);
pushPreThing(PipeSide, 104, 16, 1);
pushPreThing(PipeVertical, 120, 88, 88);
})
];