mirror of
https://gitlab.com/skysthelimit.dev/selenite.git
synced 2025-06-16 02:22:07 -05:00
81 lines
3.0 KiB
JavaScript
81 lines
3.0 KiB
JavaScript
map.locs = [
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new Location(0, startCastle)
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];
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map.areas = [
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new Area("Castle", function() {
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setLocationGeneration(0);
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startCastleInside();
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pushPreFloor(40, 24, 2);
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makeCeilingCastle(40, 11);
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fillPreWater(56, 0, 4);
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pushPreFloor(72, 24, 2);
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fillPreWater(88, 0, 4);
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pushPreFloor(104, 24, 3);
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this.sections = {
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start: 128,
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0: function(xloc) {
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pushPreFloor(xloc, 0, bstretch + 50);
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makeCeilingCastle(xloc, bstretch + 50);
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pushPreThing(Stone, xloc + 16, 56, 6, 4);
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fillPreThing(Stone, xloc + 72, 56, 5, 1, 16, 0, 1, 4);
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pushPreThing(Stone, xloc + 152, 56, 3, 4);
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pushPreThing(Stone, xloc + 176, 56, 6, 1);
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pushPrePipe(xloc + 192, 0, 24, true);
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pushPreThing(Stone, xloc + 224, 56, 17, 4);
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pushPreThing(CastleBlock, xloc + 296, 56, [6, 1], true);
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pushPreSectionFail(xloc + 384, 24, 40, 24);
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pushPreSectionPass(xloc + 384, 80, 40, 24);
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pushPreThing(CastleBlock, xloc + 352, 32, [6, 1], true);
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pushPreThing(Stone, xloc + 360, 56, bstretch, 4);
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pushPreThing(Stone, xloc + 376 + bstretch * 8, 24, 3, 3);
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pushPreThing(Stone, xloc + 376 + bstretch * 8, 80, 3, 3);
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pushCastleDecider(xloc + 400 + bstretch * 8, 0);
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},
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1: function(xloc) {
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pushPreFloor(xloc, 0, 8);
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makeCeilingCastle(xloc, bstretch + 42);
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pushPreThing(Stone, xloc + 48, 24, 2);
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fillPreWater(xloc + 64, 0, 4);
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pushPreThing(Stone, xloc + 72, 40, 2);
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fillPreWater(xloc + 80, 0, 10);
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pushPreFloor(xloc + 80, 16);
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pushPreThing(Stone, xloc + 80, 24, 5);
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pushPreThing(Stone, xloc + 104, 48);
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pushPreThing(Stone, xloc + 112, 40, 1, 2);
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pushPreFloor(xloc + 120, 0, 27);
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pushPreThing(Stone, xloc + 120, 56, 1, 2);
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pushPreThing(Stone, xloc + 128, 24, 26);
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pushPreThing(Stone, xloc + 128, 56, 2);
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pushPreThing(Stone, xloc + 160, 56, 4);
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pushPreThing(Stone, xloc + 200, 48, 1, 3);
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pushPreThing(Stone, xloc + 200, 56, 3);
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pushPreThing(Stone, xloc + 240, 56, 12);
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pushPreThing(CastleBlock, xloc + 280, 56, [6, 1], true);
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pushPreThing(CastleBlock, xloc + 328, 24, [6, 1], true);
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pushPreFloor(xloc + 336, 0, bstretch);
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pushPreThing(Stone, xloc + 336, 24, bstretch);
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pushPreThing(Stone, xloc + 336, 56, bstretch);
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pushPreSectionPass(xloc + 360, 16, 40, 16);
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pushPreSectionFail(xloc + 360, 48, 40, 24);
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pushPreSectionFail(xloc + 360, 80, 40, 24);
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pushCastleDecider(xloc + 336 + bstretch * 8, 1);
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},
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2: function(xloc) {
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pushPreThing(Stone, xloc, 64, 1, 5);
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makeCeilingCastle(xloc, 33, 3);
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pushPreThing(Stone, xloc + 8, 80, 2, 2);
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pushPreFloor(xloc, 0, 10);
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pushPreFloor(xloc + 72, 24, 4);
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makeCeilingCastle(xloc + 72, 8);
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pushPreFloor(xloc + 96, 0, 4);
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pushPreFloor(xloc + 120, 24, 2);
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endCastleInside(xloc + 136);
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}
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};
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})
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]; |