38 lines
1.1 KiB
JavaScript

var Input = pc.createScript('input');
// initialize code called once per entity
Input.prototype.initialize = function() {
var app = this.app;
var press = function (x, y) {
var obj = {
processed: false
};
app.fire('ui:press', x, y, obj);
// If the UI didn't handle the mousedown/touch, sent it on to the game
if (!obj.processed) {
app.fire('game:press', x, y);
}
};
var mouseDown = function (e) {
e.preventDefault();
press(e.clientX, e.clientY);
};
var touchStart = function (e) {
e.preventDefault();
var touch = e.changedTouches[0];
press(touch.clientX, touch.clientY);
};
var release = function (e) {
app.fire('ui:release');
};
window.addEventListener('mousedown', mouseDown, { passive: false });
window.addEventListener('mouseup', release, { passive: false });
window.addEventListener('touchstart', touchStart, { passive: false });
window.addEventListener('touchend', release, { passive: false });
};