map.time = 300; map.locs = [ new Location(0, true), new Location(0, exitPipeVert), new Location(1) ]; map.areas = [ new Area("Overworld", function() { setLocationGeneration(0); pushPrePattern("backfence", 0, 0, 10); pushPreCastle(0, 0, true); pushPreFloor(0, 0, 46); pushPreThing(Beetle, 144, 8.5); fillPreThing(Goomba, 184, 8, 3, 1, 12); fillPreThing(Goomba, 240, 8, 3, 1, 12); pushPrePipe(280, 0, 32, true); fillPreThing(Koopa, 344, 12, 2, 1, 12); pushPreFloor(376, 0, 1); pushPreFloor(392, 0, 2); pushPreFloor(416, 0, 2); pushPreFloor(440, 0, 2); pushPreFloor(464, 0, 111); pushPreThing(Koopa, 488, 12); pushPreThing(Coin, 513, 39); fillPreThing(Goomba, 552, 8, 3, 1, 12); pushPrePipe(608, 0, 32, true); pushPreThing(Block, 640, 40, [Mushroom, 1], true); pushPreThing(Beetle, 648, 8.5); pushPrePipe(656, 0, 24, true); pushPreThing(Coin, 713, 39); pushPrePipe(752, 0, 32, true); pushPreThing(Coin, 786, 39); pushPrePipe(832, 0, 32, true, 2); fillPreThing(Goomba, 864, 8, 3, 1, 12); fillPreThing(Coin, 873, 71, 2, 1, 8); pushPrePipe(920, 0, 16, true, false, 1); pushPreThing(Koopa, 952, 12); fillPreThing(Koopa, 992, 12, 3, 1, 12); fillPreThing(Koopa, 1040, 12, 3, 1, 12); pushPrePipe(1120, 0, 24, true); fillPreThing(Goomba, 1184, 8, 3, 1, 12); pushPreThing(Stone, 1224, 32, 1, 4); fillPreThing(Brick, 1232, jumplev2, 4, 1, 8); pushPreThing(Block, 1264, jumplev1, Coin, true); pushPreThing(Brick, 1264, jumplev2, Mushroom); fillPreThing(Brick, 1272, jumplev2, 3, 1, 8); pushPreThing(Koopa, 1288, jumplev1, false, true); pushPreThing(Stone, 1304, 32, 1, 4); pushPreFloor(1360, 0, 1); pushPreFloor(1376, 0, 2); pushPreThing(Koopa, 1376, 32, false, true); pushPreFloor(1400, 0, 1); pushPreFloor(1416, 0, 2); pushPreThing(Koopa, 1416, 28, false, true); pushPreFloor(1416, 0, 2); pushPreFloor(1440, 0, 17); fillPreThing(Brick, 1472, 40, 2, 1, 8); pushPreThing(Brick, 1488, 40, Star); fillPreThing(Brick, 1496, 40, 5, 1, 8); pushPreFloor(1584, 0, 1); pushPreFloor(1600, 0, 1); pushPreFloor(1616, 0, 19); fillPreThing(Koopa, 1656, 12, 2, 1, 12); pushPreThing(Stone, 1680, 16, 1, 2); fillPreThing(Coin, 1785, 39, 2, 1, 8); pushPreFloor(1816, 0, 10); fillPreThing(Goomba, 1856, 8, 3, 1, 12); pushPreFloor(1904, 0, 2); pushPrePipe(1904, 0, 24, true); pushPreFloor(1936, 0, 2); pushPrePipe(1936, 0, 32, true); pushPreFloor(1968, 0, 44); pushPrePipe(1968, 0, 40); pushPreThing(Beetle, 2032, 8.5); fillPreThing(Goomba, 2056, 8, 3, 1, 12); fillPreThing(Goomba, 2112, 8, 3, 1, 12); fillPreThing(Goomba, 2176, 8, 2, 1, 12); pushPreThing(Stone, 2200, 8); pushPreThing(Stone, 2208, 16, 1, 2); pushPreThing(Stone, 2216, 24, 1, 3); pushPreThing(Stone, 2224, 32, 1, 4); pushPreThing(Stone, 2232, 40, 1, 5); pushPreThing(Stone, 2240, 48, 1, 6); pushPreThing(Beetle, 2264, 8.5); fillPreThing(Coin, 2265, 39, 2, 1, 8); fillPreThing(Coin, 2329, 39, 2, 1, 40); pushPreFloor(2344, 0, 2); pushPreFloor(2384, 0, 16); fillPreThing(Stone, 2424, 16, 2, 1, 32, 8, 1, 2); pushPreThing(Koopa, 2440, 12); fillPreThing(Coin, 2529, 39, 2, 1, 8); pushPreFloor(2552, 0, 1); fillPreThing(Coin, 2569, 39, 2, 1, 8); pushPreFloor(2592, 0, 35); pushPreThing(Koopa, 2656, 12); fillPreThing(Koopa, 2712, 12, 3, 1, 12); pushPrePipe(2752, 0, 24, true); pushPrePipe(2840, 0, 16, true); pushPreFloor(2880, 0, 1); pushPreThing(Stone, 2880, 16, 1, 2); pushPreFloor(2896, 0, 1); pushPreThing(Stone, 2896, 32, 1, 4); pushPreFloor(2912, 0, 1); pushPreThing(Stone, 2912, 48, 1, 6); pushPreFloor(2928, 0, 34); pushPreThing(Stone, 2928, 64, 2, 8); endCastleOutside(3004); }), new Area("Underworld", function() { setLocationGeneration(2); pushPreFloor(0, 0, 17); fillPreThing(Brick, 0, 8, 1, 11, 8, 8); fillPreThing(Coin, 25, 7, 9, 1, 8, 8); fillPreThing(Brick, 24, 32, 9, 1, 8, 8); fillPreThing(Coin, 33, 39, 8, 1, 8, 8); pushPreThing(Brick, 96, 32, Coin); fillPreThing(Brick, 24, 64, 10, 4, 8, 8); fillPreThing(Brick, 104, 24, 2, 9, 8, 8); pushPreThing(PipeSide, 104, 16, 1); pushPreThing(PipeVertical, 120, 100, 100); }) ];