map.time = 300; map.locs = [ new Location(0, true) ]; map.areas = [ new Area("Overworld Night", function() { setLocationGeneration(0); pushPreCastle(); pushPrePattern("backcloud", 0, 4, 7); pushPreFloor(0, 0, 16); pushPreTree(144, 24, 5); pushPreTree(176, 48, 6); pushPreThing(Goomba, 208, 56); pushPreThing(Platform, 240, 72, 6, [moveSliding, 228, 260]); pushPreTree(240, 0, 3); fillPreThing(Coin, 249, 7, 2, 1, 8); pushPreThing(Platform, 264, 40, 6, [moveSliding, 244, 276]); pushPreTree(288, 8, 7); pushPreThing(Coin, 298, 55); fillPreThing(Coin, 337, 55, 3, 1, 8); pushPreTree(344, 32, 4); pushPreTree(368, 16, 10); pushPreTree(376, 48, 6); pushPreThing(Block, 392, 80, Mushroom); fillPreThing(Coin, 417, 31, 3, 1, 8); pushPreThing(Koopa, 416, 60, true); pushPreThing(Koopa, 432, 28, true); pushPreTree(440, 80, 4); fillPreThing(Coin, 449, 87, 2, 1, 8); pushPreThing(Platform, 482, 56, 6, moveFalling); pushPreTree(520, 0, 16); pushPreTree(520, 48, 3); pushPreThing(Coin, 529, 55); pushPreTree(552, 48, 3); pushPreThing(Coin, 561, 55); pushPreThing(Koopa, 584, 12, true); pushPreTree(584, 48, 3); pushPreThing(Coin, 593, 55); pushPreTree(616, 72, 3); pushPreThing(Coin, 625, 79); pushPreScale(660, 86, 14, [6, 6, 10]); pushPreTree(672, 16, 4); pushPreThing(Platform, 752, 32, 6, moveFalling); pushPreThing(Platform, 768, 64, 6, moveFalling); pushPreTree(776, 32, 3); pushPreThing(Platform, 824, 16, 6, moveFalling); pushPreTree(832, 64, 4); fillPreThing(Coin, 841, 71, 2, 1, 8); pushPreTree(856, 16, 5); pushPreThing(Coin, 865, 23); pushPreTree(864, 48, 3); pushPreThing(Coin, 873, 55); pushPreThing(Koopa, 912, 66, true, [14, 66]); pushPreTree(928, 0, 3); pushPreTree(952, 24, 12); fillPreThing(Koopa, 992, 36, 2, 1, 14, 0, true); pushPreThing(Platform, 1056, 56, 6); pushPreScale(1100, 86, 8, [6, 4, 10]); pushPreFloor(1152, 0, 32); endCastleOutside(1204, 0, true, 13, 28); }) ];