map.time = 300; map.locs = [ new Location(0, true) ]; map.areas = [ new Area("Overworld Night Alt", function() { setLocationGeneration(0); pushPreCastle(); pushPrePattern("backfence", -384, 0, 6); pushPreFloor(0, 0, 80); pushPreThing(Koopa, 136, 12); fillPreThing(Goomba, 192, 8, 3, 1, 12); fillPreThing(Koopa, 264, 12, 3, 1, 12); fillPreThing(Koopa, 344, 12, 2, 1, 12); pushPreThing(Stone, 392, 8); fillPreThing(Coin, 441, jumplev1-1, 3, 1, 8); pushPreThing(Stone, 480, 24, 1, 3); pushPreThing(Block, 480, 56, Mushroom); pushPreThing(Koopa, 528, 12); fillPreThing(Goomba, 568, 8, 3, 1, 12); pushPreThing(Stone, 600, 16, 1, 2); pushPreThing(Brick, 616, jumplev1, Coin); pushPreThing(Brick, 616, jumplev2, Star); pushPreThing(Koopa, 624, 12); pushPreThing(Stone, 632, 16, 1, 2); pushPreFloor(656, 0, 41); pushPreThing(Koopa, 736, 34, false, true); pushPreThing(Koopa, 888, 12); fillPreThing(Goomba, 952, 8, 3, 1, 12); pushPreFloor(1000, 0, 3); pushPreThing(Stone, 1008, 16, 1, 2); pushPreThing(Brick, 1008, 56); pushPreFloor(1040, 0, 94); pushPreThing(Koopa, 1072, 12); fillPreThing(Koopa, 1120, 12, 3, 1, 12); fillPreThing(Koopa, 1200, 12, 2, 1, 12); fillPreThing(Koopa, 1296, 12, 3, 1, 12); fillPreThing(Coin, 1345, 55, 4, 1, 8); pushPrePipe(1352, 0, 24, true); pushPreThing(Koopa, 1400, 12); fillPreThing(Goomba, 1432, 8, 3, 1, 12); fillPreThing(Goomba, 1504, 8, 3, 1, 12); pushPreThing(Stone, 1536, 8); pushPreThing(Stone, 1544, 16, 1, 2); pushPreThing(Stone, 1552, 24, 1, 3); pushPreThing(Stone, 1560, 32, 1, 4); pushPreThing(Stone, 1568, 40, 1, 5); pushPreThing(Stone, 1576, 48, 1, 6); pushPreThing(Stone, 1584, 56, 1, 7); pushPreThing(Stone, 1592, 64, 1, 8); pushPreThing(Stone, 1600, 64, 1, 8); endCastleOutside(1668); }) ];