map.time = 300; map.locs = [ new Location(0, true) ]; map.areas = [ new Area("Overworld", function() { setLocationGeneration(0); pushPreCastle(); pushPrePattern("backcloud", 0, 4, 5); pushPreFloor(0, 0, 7); zoneStartCheeps(64); pushPreTree(64, 0, 8); pushPreThing(Stone, 80, 8); pushPreThing(Stone, 88, 16, 1, 2); pushPreThing(Stone, 96, 24, 1, 3); pushPreThing(Stone, 104, 24, 1, 3); pushPreThing(Stone, 112, 24, 1, 3); pushPreBridge(120, 24, 16); pushPreThing(Stone, 248, 24, 1, DtB(24, 8)); pushPreBridge(256, 24, 15); fillPreThing(Coin, 290, 63, 4, 1, 8, 8); pushPreThing(Stone, 376, 24, 1, DtB(24, 8)); pushPreBridge(384, 24, 16); fillPreThing(Coin, 441, 63, 3, 1, 16); fillPreThing(Coin, 449, 55, 2, 1, 16); pushPreThing(Stone, 504, 24, 1, DtB(24, 8)); pushPreThing(Stone, 544, 24, 1, DtB(24, 8)); pushPreBridge(552, 24, 10); fillPreThing(Coin, 578, 63, 2, 1, 24); fillPreThing(Coin, 586, 71, 2, 1, 8); pushPreThing(Stone, 632, 24, 1, DtB(24, 8)); pushPreThing(Stone, 672, 24, 1, 64); pushPreBridge(680, 24, 10); pushPreThing(Stone, 760, 24, 1, 64); fillPreThing(Coin, 777, 63, 3, 1, 8); pushPreThing(Stone, 792, 32, 1, 64); pushPreBridge(800, 32, 5, [true, true]); pushPreThing(Block, 816, 64, Mushroom); fillPreThing(Coin, 865, 63, 3, 1, 8); pushPreTree(896, 0, 8); pushPreBridge(976, 24, 3); pushPreBridge(1024, 24, 15, [true, true]); fillPreThing(Coin, 1065, 63, 6, 1, 8); pushPreBridge(1176, 8, 8, [true, true]); fillPreThing(Coin, 1193, 39, 4, 1, 8); pushPreBridge(1280, 24, 8, [true, true]); pushPreBridge(1368, 24, 2); fillPreThing(Coin, 1385, 55, 6, 1, 8); pushPreBridge(1400, 24, 2); pushPreBridge(1432, 24, 2); pushPreBridge(1472, 24, 9, [true]); pushPreTree(1536, 0, 13); pushPreThing(Stone, 1544, 24, 1, 3); pushPreThing(Stone, 1552, 24, 1, 3); pushPreThing(Stone, 1560, 16, 1, 2); pushPreThing(Stone, 1568, 8, 1, 1); zoneStopCheeps(1600); pushPreFloor(1656, 0, 35); pushPreThing(Stone, 1664, 8, 1, 1); pushPreThing(Stone, 1672, 16, 1, 2); pushPreThing(Stone, 1680, 24, 1, 3); pushPreThing(Stone, 1688, 32, 1, 4); pushPreThing(Stone, 1696, 40, 1, 5); pushPreThing(Stone, 1704, 48, 1, 6); pushPreThing(Stone, 1712, 56, 1, 7); pushPreThing(Stone, 1720, 64, 1, 8); pushPreThing(Stone, 1728, 64, 1, 8); endCastleOutside(1796, 0, true, 6); }) ];