map.time = 300; map.locs = [ new Location(0, startCastle) ]; map.areas = [ new Area("Castle", function() { setLocationGeneration(0); startCastleInside(); pushPreThing(Stone, 40, 88, 19, 3); pushPreFloor(40, 24, 8); fillPreWater(104, 8, 4); pushPreFloor(120, 24, 11); pushPreThing(Stone, 184, 64, 1, 1); pushPreThing(CastleBlock, 184, 56); makeCeilingCastle(192, 136); fillPreWater(208, 0, 6); pushPreFloor(232, 24, 3); pushPreThing(CastleBlock, 240, 24, 6); pushPreThing(Block, 240, 56, Mushroom); fillPreWater(256, 0, 6); pushPreThing(Stone, 280, 32, 37, 1); pushPreThing(Stone, 280, 24, 69, 3); pushPreFloor(280, 0, 93); pushPreThing(Stone, 296, 80, 35, 3); pushPreThing(CastleBlock, 296, 56); pushPreThing(CastleBlock, 392, 56, 6); pushPreThing(CastleBlock, 480, 56, 6); pushPreThing(CastleBlock, 536, 56, 6); pushPreThing(CastleBlock, 608, 32, 6); pushPreThing(Stone, 640, 80, 1, 1); pushPreThing(CastleBlock, 640, 72); pushPreThing(CastleBlock, 672, 32, 6); pushPreThing(Stone, 704, 80, 1, 1); pushPreThing(CastleBlock, 704, 72, 6, true); pushPreThing(CastleBlock, 736, 32); pushPreThing(Stone, 776, 80, 7, 2); pushPreThing(Block, 848, 32, Coin, true); pushPreThing(Block, 872, 32, Coin, true); pushPreThing(Block, 896, 32, Coin, true); pushPreThing(Block, 856, 64, Coin, true); pushPreThing(Block, 880, 64, Coin, true); pushPreThing(Block, 904, 64, Coin, true); pushPreThing(Stone, 928, 24, 4, 3); pushPreThing(Stone, 984, 24, 5, 3); pushPreThing(Stone, 984, 80, 5, 2); endCastleInside(1024); pushPreThing(Platform, 1108, 56, 4, [moveSliding, 1080, 1112]).object.nocollidechar = true; }) ];