map.time = 300; map.locs = [ new Location(0, true) ]; map.areas = [ new Area("Overworld", function() { setLocationGeneration(0); pushPreCastle(); pushPrePattern("backcloud", 0, 4, 5); pushPreFloor(0, 0, 16); pushPreTree(144, 8, 4); pushPreTree(192, 32, 8); pushPreTree(208, 64, 5); fillPreThing(Coin, 217, 71, 3, 1, 8, 8, true); pushPreThing(Koopa, 240, 76, true); pushPreTree(256, 8, 3); pushPreThing(Coin, 266, 15); pushPreTree(280, 40, 5); fillPreThing(Coin, 297, 87, 2, 1, 8); pushPreTree(320, 72, 7); fillPreThing(Goomba, 352, 80, 2, 1, 16); pushPreTree(400, 0, 4); fillPreThing(Coin, 402, 55, 2, 1, 8, 8); pushPreThing(Platform, 440, 56, 6, [moveFloating, -4, 56]); pushPreTree(472, 0, 5); pushPreThing(Block, 472, 24, Mushroom); pushPreTree(480, 64, 4); fillPreThing(Coin, 482, 71, 4, 1, 8); pushPreTree(520, 0, 5); pushPreTree(560, 32, 3); pushPreThing(Koopa, 592, 76, true, [16, 88]); pushPreTree(608, 56, 6); pushPreThing(Goomba, 640, 64); fillPreThing(Coin, 681, 63, 2, 1, 8, 8); pushPreThing(Platform, 688, 40, 6, [moveSliding, 660, 720]); fillPreThing(Coin, 745, 71, 2, 1, 8, 8); pushPreThing(Platform, 752, 32, 6, [moveSliding, 700, 776]); fillPreThing(Coin, 777, 71, 2, 1, 8, 8); pushPreTree(784, 16, 4); pushPreTree(832, 48, 8); pushPreThing(Koopa, 880, 60, true); pushPreTree(904, 0, 3); fillPreThing(Coin, 906, 7, 3, 1, 8, 8); pushPreThing(Koopa, 912, 68, true, [4, 76]); pushPreTree(928, 32, 4); fillPreThing(Coin, 962, 63, 2, 1, 8, 8); pushPreTree(976, 32, 4); pushPreFloor(1032, 0, 46); pushPreThing(Platform, 1048, 56, 6, [moveSliding, 1008, 1076]); pushPreThing(Koopa, 1064, 12, true); pushPreThing(Stone, 1104, 32, 1, 4); pushPreThing(Stone, 1112, 32, 1, 4); pushPreThing(Stone, 1120, 48, 1, 6); pushPreThing(Stone, 1128, 48, 1, 6); pushPreThing(Stone, 1136, 64, 1, 8); pushPreThing(Stone, 1144, 64, 1, 8); endCastleOutside(1220, 0, true, 11); }) ];