function UnityProgress(progress) { var progressBarFull = document.querySelector("#progressBar"); progressBarFull.style.width = (100 * progress) + "%"; var spinner = document.querySelector("#spinner"); var loadInfo = document.querySelector("#loadingInfo"); var loadPercent = document.querySelector("#loadingPercent"); if (progress < 0.9 && loadPercent.className != "in-final-stage") { loadInfo.textContent = "Loading... "; loadPercent.textContent = Math.round(progress * 100) + "%"; } if (progress == 0.9 && loadPercent.className != "in-final-stage") { loadPercent.className = "in-final-stage"; progressBarFull.className = "in-final-stage"; loadPercent.textContent = ""; } if (progress == 1) { var loadingBox = document.querySelector("#loadingBox"); loadingBox.style.display = "none"; var bg = document.querySelector("#bg"); bg.style.display = "none"; } }