getMainSave() function getMainSave() { var mainSave = {}; // List of items in localStorage that should not be saved // Convert localStorage to an array of key-value pairs and remove the items that should not be saved localStorageSave = Object.entries(localStorage); // Convert the localStorage array to a base64-encoded JSON string localStorageSave = btoa(JSON.stringify(localStorageSave)); // Add the localStorage data to the mainSave object mainSave.localStorage = localStorageSave; // Get the cookies data and add it to the mainSave object cookiesSave = document.cookie; cookiesSave = btoa(cookiesSave); mainSave.cookies = cookiesSave; // Convert the mainSave object to a base64-encoded JSON string mainSave = btoa(JSON.stringify(mainSave)); // Encrypt the mainSave data using AES encryption with the key 'save' mainSave = CryptoJS.AES.encrypt(mainSave, "egamepass").toString(); // Return the encrypted mainSave data return mainSave; } // Function to download the main save data as a file function downloadMainSave() { var data = new Blob([getMainSave()]); var dataURL = URL.createObjectURL(data); var fakeElement = document.createElement("a"); fakeElement.href = dataURL; fakeElement.download = "your.selenite.save"; fakeElement.click(); URL.revokeObjectURL(dataURL); }