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https://gitlab.com/skysthelimit.dev/selenite.git
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patches
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parent
200b069b93
commit
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@ -1,6 +1,5 @@
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{
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"version": "1.0.4",
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"desc": "a few new games and new apps page, alongside other fixes",
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"timestamp": "1711935359"
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}
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"version": "1.0.5",
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"desc": "patching a few games",
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"timestamp": "1712527983"
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}
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@ -71,7 +71,7 @@ document.addEventListener("DOMContentLoaded", function () {
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$.get("https://raw.githubusercontent.com/skysthelimitt/selenite-optimized/main/build/bookmark.txt", function (data) {
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$(".seleniteminified").prop({ href: data });
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});
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$.get("https://raw.githubusercontent.com/car-axle-client/car-axle-client/v9/dist/build.js", function (data) {
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$.get("https://raw.githubusercontent.com/car-axle-client/car-axle-client/v10/dist/build.js", function (data) {
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$(".caraxle").prop({ href: `javascript:${encodeURI(data)}` });
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});
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}
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@ -6,13 +6,13 @@
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content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
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<link href="https://fonts.googleapis.com/css?family=Cormorant+Garamond&display=swap" rel="stylesheet">
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<title>Bit Planes</title>
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<link href="styles.css?d7118c4f7ffc03840b96" rel="stylesheet"></head>
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<link href="styles.css?5d2872322fef463c838c" rel="stylesheet"></head>
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<body>
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<main>
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<section class="welcome">
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<!-- <div class="ribbon right green">-->
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<!-- <a href="https://github.com/antonmedv/bit-planes" tabindex="-1">Fork me on GitHub</a>-->
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<!-- </div>-->
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<div class="ribbon right black">
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<a href="https://discord.gg/XhzWf6Z48y" tabindex="-1" target="_blank">Join Discord server</a>
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</div>
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<h1>
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<i class="logo"></i>
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Bit Planes
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@ -32,21 +32,40 @@
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<label>
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<input type="text" name="nickname" placeholder="Nickname">
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</label>
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<p>
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<strong>Game mode:</strong>
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</p>
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<div class="game-modes">
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<div>
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<label title="Everyone against everyone."><input type="radio" name="mode" value="death-match" checked autofocus> Death match</label>
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<div class="game-modes-column">
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<p>
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<strong>Game modes:</strong>
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</p>
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<div>
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<label title="Everyone against everyone."><input type="radio" name="mode" value="death-match"
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checked autofocus> Death match</label>
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</div>
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<div>
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<label title="Fight between teams."><input type="radio" name="mode" value="teams"> Teams</label>
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</div>
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<div>
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<label title="One on one duel."><input type="radio" name="mode" value="duel"> Duel</label>
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</div>
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<div>
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<label title="Survive with a waives of enemies."><input type="radio" name="mode"
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value="survival"> Survival</label>
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</div>
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</div>
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<div>
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<label title="Fight between teams."><input type="radio" name="mode" value="teams"> Teams</label>
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</div>
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<div>
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<label title="One on one duel."><input type="radio" name="mode" value="duel"> Duel</label>
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</div>
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<div>
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<label title="Survive with a waives of enemies."><input type="radio" name="mode" value="survival"> Survival</label>
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<div class="game-modes-column">
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<p>
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<strong>Fun modes:</strong>
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</p>
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<div>
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<label title="Two big teams against each other."><input type="radio" name="mode" value="swarm">
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Swarm</label>
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</div>
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<div>
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<label title="Total domination."><input type="radio" name="mode" value="domination"> Domination</label>
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</div>
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<div>
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<label title="Revenge of cows."><input type="radio" name="mode" value="revenge"> Revenge</label>
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</div>
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</div>
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</div>
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<div class="action">
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@ -92,21 +111,31 @@
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<canvas id="canvas"></canvas>
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<!-- Yandex.Metrika counter -->
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<script type="text/javascript" >
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(function(m,e,t,r,i,k,a){m[i]=m[i]||function(){(m[i].a=m[i].a||[]).push(arguments)};
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m[i].l=1*new Date();
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for (var j = 0; j < document.scripts.length; j++) {if (document.scripts[j].src === r) { return; }}
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k=e.createElement(t),a=e.getElementsByTagName(t)[0],k.async=1,k.src=r,a.parentNode.insertBefore(k,a)})
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(window, document, "script", "https://mc.yandex.ru/metrika/tag.js", "ym");
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<script type="text/javascript">
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(function (m, e, t, r, i, k, a) {
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m[i] = m[i] || function () {
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(m[i].a = m[i].a || []).push(arguments)
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}
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m[i].l = 1 * new Date()
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for (var j = 0; j < document.scripts.length; j++) {
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if (document.scripts[j].src === r) {
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return
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}
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}
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k = e.createElement(t), a = e.getElementsByTagName(t)[0], k.async = 1, k.src = r, a.parentNode.insertBefore(k, a)
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})
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(window, document, 'script', 'https://mc.yandex.ru/metrika/tag.js', 'ym')
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ym(94977381, "init", {
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clickmap:true,
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trackLinks:true,
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accurateTrackBounce:true
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});
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ym(94977381, 'init', {
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clickmap: true,
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trackLinks: true,
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accurateTrackBounce: true,
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})
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</script>
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<noscript><div><img src="https://mc.yandex.ru/watch/94977381" style="position:absolute; left:-9999px;" alt="" /></div></noscript>
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<noscript>
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<div><img src="https://mc.yandex.ru/watch/94977381" style="position:absolute; left:-9999px;" alt=""/></div>
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</noscript>
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<!-- /Yandex.Metrika counter -->
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<script type="text/javascript" src="index.js?d7118c4f7ffc03840b96"></script></body>
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<script type="text/javascript" src="index.js?5d2872322fef463c838c"></script></body>
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</html>
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File diff suppressed because one or more lines are too long
@ -28,7 +28,8 @@ class EJS_GameManager {
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setRewindGranularity: this.Module.cwrap('set_rewind_granularity', 'null', ['number']),
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toggleSlowMotion: this.Module.cwrap('toggle_slow_motion', 'null', ['number']),
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setSlowMotionRatio: this.Module.cwrap('set_sm_ratio', 'null', ['number']),
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getFrameNum: this.Module.cwrap('get_current_frame_count', 'number', [''])
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getFrameNum: this.Module.cwrap('get_current_frame_count', 'number', ['']),
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setVSync: this.Module.cwrap('set_vsync', 'null', ['number'])
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}
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this.writeFile("/home/web_user/retroarch/userdata/config/Beetle PSX HW/Beetle PSX HW.opt", 'beetle_psx_hw_renderer = "software"\n');
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this.writeFile("/home/web_user/retroarch/userdata/config/MAME 2003 (0.78)/MAME 2003 (0.78).opt", 'mame2003_skip_disclaimer = "enabled"\nmame2003_skip_warnings = "enabled"\n');
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@ -117,10 +118,13 @@ class EJS_GameManager {
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"savefile_directory = \"/data/saves\"\n";
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}
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initShaders() {
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if (!window.EJS_SHADERS) return;
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if (!this.EJS.config.shaders) return;
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this.mkdir("/shader");
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for (const shader in window.EJS_SHADERS) {
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this.FS.writeFile('/shader/'+shader, window.EJS_SHADERS[shader]);
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for (const shaderFileName in this.EJS.config.shaders) {
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const shader = this.EJS.config.shaders[shaderFileName];
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if (typeof shader === 'string') {
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this.FS.writeFile(`/shader/${shaderFileName}`, shader);
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}
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}
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}
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clearEJSResetTimer() {
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@ -305,6 +309,9 @@ class EJS_GameManager {
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}, null, false, {responseType: "arraybuffer", method: "GET"});
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})
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}
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setVSync(enabled) {
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this.functions.setVSync(enabled);
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}
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toggleMainLoop(playing) {
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this.functions.toggleMainLoop(playing);
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}
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