mirror of
https://gitlab.com/skysthelimit.dev/selenite.git
synced 2025-06-16 02:22:07 -05:00
Merge branch 'main' into main
This commit is contained in:
commit
d7ccfdd5d6
@ -49,21 +49,11 @@
|
||||
"image": "cover.svg",
|
||||
"directory": "drift"
|
||||
},
|
||||
{
|
||||
"name": "Dashy Reaper",
|
||||
"image": "cover.svg",
|
||||
"directory": "dashy"
|
||||
},
|
||||
{
|
||||
"name": "Driving Force 4",
|
||||
"image": "cover.svg",
|
||||
"directory": "driving"
|
||||
},
|
||||
{
|
||||
"name": "Bullet Fury",
|
||||
"image": "cover.svg",
|
||||
"directory": "bulletfury"
|
||||
},
|
||||
{
|
||||
"name": "Minecraft Games",
|
||||
"image": "cover.svg",
|
||||
|
@ -18,8 +18,8 @@
|
||||
EJS_core = "nds";
|
||||
EJS_color = "#0064ff";
|
||||
EJS_startOnLoaded = true;
|
||||
EJS_pathtodata = "https://cdn.emulatorjs.org/stable/data/";
|
||||
EJS_pathtodata = "/semag/emulatorjs/data/";
|
||||
EJS_gameUrl = "Animal Crossing - Wild World (USA) (Rev 1).nds";
|
||||
</script>
|
||||
<script src="https://cdn.emulatorjs.org/stable/data/loader.js"></script>
|
||||
<script src="/semag/emulatorjs/data/loader.js"></script>
|
||||
</html>
|
||||
|
@ -18,8 +18,8 @@
|
||||
EJS_core = "n64";
|
||||
EJS_color = "#0064ff";
|
||||
EJS_startOnLoaded = true;
|
||||
EJS_pathtodata = "https://cdn.emulatorjs.org/stable/data/";
|
||||
EJS_pathtodata = "/semag/emulatorjs/data/";
|
||||
EJS_gameUrl = "Banjo-Kazooie (USA) (Rev A).n64";
|
||||
</script>
|
||||
<script src="https://cdn.emulatorjs.org/stable/data/loader.js"></script>
|
||||
<script src="/semag/emulatorjs/data/loader.js"></script>
|
||||
</html>
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Before Width: | Height: | Size: 8.5 KiB |
Binary file not shown.
@ -1,2 +0,0 @@
|
||||
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
|
||||
<embed src="game.swf" width="100%" height="100%"></embed>
|
@ -18,8 +18,8 @@
|
||||
EJS_core = "n64";
|
||||
EJS_color = "#0064ff";
|
||||
EJS_startOnLoaded = true;
|
||||
EJS_pathtodata = "https://cdn.emulatorjs.org/stable/data/";
|
||||
EJS_pathtodata = "/semag/emulatorjs/data/";
|
||||
EJS_gameUrl = "Donkey Kong 64 (USA).n64";
|
||||
</script>
|
||||
<script src="https://cdn.emulatorjs.org/stable/data/loader.js"></script>
|
||||
<script src="/semag/emulatorjs/data/loader.js"></script>
|
||||
</html>
|
||||
|
@ -18,8 +18,8 @@
|
||||
EJS_core = "n64";
|
||||
EJS_color = "#0064ff";
|
||||
EJS_startOnLoaded = true;
|
||||
EJS_pathtodata = "https://cdn.emulatorjs.org/stable/data/";
|
||||
EJS_pathtodata = "/semag/emulatorjs/data/";
|
||||
EJS_gameUrl = "Doom 64 (USA) (Rev A).n64";
|
||||
</script>
|
||||
<script src="https://cdn.emulatorjs.org/stable/data/loader.js"></script>
|
||||
<script src="/semag/emulatorjs/data/loader.js"></script>
|
||||
</html>
|
||||
|
@ -1,345 +1,374 @@
|
||||
class EJS_GameManager {
|
||||
constructor(Module, EJS) {
|
||||
this.EJS = EJS;
|
||||
this.Module = Module;
|
||||
this.FS = this.Module.FS;
|
||||
this.functions = {
|
||||
restart: this.Module.cwrap('system_restart', '', []),
|
||||
getStateInfo: this.Module.cwrap('get_state_info', 'string', []), //these names are dumb
|
||||
saveStateInfo: this.Module.cwrap('save_state_info', 'null', []),
|
||||
loadState: this.Module.cwrap('load_state', 'number', ['string', 'number']),
|
||||
screenshot: this.Module.cwrap('cmd_take_screenshot', '', []),
|
||||
simulateInput: this.Module.cwrap('simulate_input', 'null', ['number', 'number', 'number']),
|
||||
toggleMainLoop: this.Module.cwrap('toggleMainLoop', 'null', ['number']),
|
||||
getCoreOptions: this.Module.cwrap('get_core_options', 'string', []),
|
||||
setVariable: this.Module.cwrap('ejs_set_variable', 'null', ['string', 'string']),
|
||||
setCheat: this.Module.cwrap('set_cheat', 'null', ['number', 'number', 'string']),
|
||||
resetCheat: this.Module.cwrap('reset_cheat', 'null', []),
|
||||
toggleShader: this.Module.cwrap('shader_enable', 'null', ['number']),
|
||||
getDiskCount: this.Module.cwrap('get_disk_count', 'number', []),
|
||||
getCurrentDisk: this.Module.cwrap('get_current_disk', 'number', []),
|
||||
setCurrentDisk: this.Module.cwrap('set_current_disk', 'null', ['number']),
|
||||
getSaveFilePath: this.Module.cwrap('save_file_path', 'string', []),
|
||||
saveSaveFiles: this.Module.cwrap('cmd_savefiles', '', []),
|
||||
supportsStates: this.Module.cwrap('supports_states', 'number', []),
|
||||
loadSaveFiles: this.Module.cwrap('refresh_save_files', 'null', []),
|
||||
toggleFastForward: this.Module.cwrap('toggle_fastforward', 'null', ['number']),
|
||||
setFastForwardRatio: this.Module.cwrap('set_ff_ratio', 'null', ['number']),
|
||||
toggleRewind: this.Module.cwrap('toggle_rewind', 'null', ['number']),
|
||||
setRewindGranularity: this.Module.cwrap('set_rewind_granularity', 'null', ['number']),
|
||||
toggleSlowMotion: this.Module.cwrap('toggle_slow_motion', 'null', ['number']),
|
||||
setSlowMotionRatio: this.Module.cwrap('set_sm_ratio', 'null', ['number']),
|
||||
getFrameNum: this.Module.cwrap('get_current_frame_count', 'number', [''])
|
||||
}
|
||||
this.mkdir("/home");
|
||||
this.mkdir("/home/web_user");
|
||||
this.mkdir("/home/web_user/retroarch");
|
||||
this.mkdir("/home/web_user/retroarch/userdata");
|
||||
this.mkdir("/home/web_user/retroarch/userdata/config");
|
||||
this.mkdir("/home/web_user/retroarch/userdata/config/Beetle PSX HW");
|
||||
this.FS.writeFile("/home/web_user/retroarch/userdata/config/Beetle PSX HW/Beetle PSX HW.opt", 'beetle_psx_hw_renderer = "software"\n');
|
||||
|
||||
this.mkdir("/data");
|
||||
this.mkdir("/data/saves");
|
||||
|
||||
this.FS.writeFile("/home/web_user/retroarch/userdata/retroarch.cfg", this.getRetroArchCfg());
|
||||
|
||||
this.FS.mount(IDBFS, {}, '/data/saves');
|
||||
this.FS.syncfs(true, () => {});
|
||||
|
||||
this.initShaders();
|
||||
|
||||
this.EJS.addEventListener(window, "beforeunload", () => {
|
||||
this.saveSaveFiles();
|
||||
this.FS.syncfs(() => {});
|
||||
})
|
||||
}
|
||||
mkdir(path) {
|
||||
try {
|
||||
this.FS.mkdir(path);
|
||||
} catch(e) {}
|
||||
}
|
||||
getRetroArchCfg() {
|
||||
return "autosave_interval = 60\n" +
|
||||
"screenshot_directory = \"/\"\n" +
|
||||
"block_sram_overwrite = false\n" +
|
||||
"video_gpu_screenshot = false\n" +
|
||||
"audio_latency = 64\n" +
|
||||
"video_top_portrait_viewport = true\n" +
|
||||
"video_vsync = true\n" +
|
||||
"video_smooth = false\n" +
|
||||
"fastforward_ratio = 3.0\n" +
|
||||
"slowmotion_ratio = 3.0\n" +
|
||||
(this.EJS.rewindEnabled ? "rewind_enable = true\n" : "") +
|
||||
(this.EJS.rewindEnabled ? "rewind_granularity = 6\n" : "") +
|
||||
"savefile_directory = \"/data/saves\"\n";
|
||||
}
|
||||
initShaders() {
|
||||
if (!window.EJS_SHADERS) return;
|
||||
this.mkdir("/shader");
|
||||
for (const shader in window.EJS_SHADERS) {
|
||||
this.FS.writeFile('/shader/'+shader, window.EJS_SHADERS[shader]);
|
||||
}
|
||||
}
|
||||
clearEJSResetTimer() {
|
||||
if (this.EJS.resetTimeout) {
|
||||
clearTimeout(this.EJS.resetTimeout);
|
||||
delete this.EJS.resetTimeout;
|
||||
}
|
||||
}
|
||||
restart() {
|
||||
this.clearEJSResetTimer();
|
||||
this.functions.restart();
|
||||
}
|
||||
getState() {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
const stateInfo = (await this.getStateInfo()).split('|')
|
||||
let state;
|
||||
let size = stateInfo[0] >> 0;
|
||||
if (size > 0) {
|
||||
state = new Uint8Array(size);
|
||||
let start = stateInfo[1] >> 0;
|
||||
for (let i=0; i<size; i++) state[i] = this.Module.getValue(start + i);
|
||||
}
|
||||
resolve(state);
|
||||
})
|
||||
}
|
||||
getStateInfo() {
|
||||
this.functions.saveStateInfo();
|
||||
return new Promise((resolve, reject) => {
|
||||
let a;
|
||||
let b = setInterval(() => {
|
||||
a = this.functions.getStateInfo();
|
||||
if (a) {
|
||||
clearInterval(b);
|
||||
resolve(a);
|
||||
}
|
||||
}, 50)
|
||||
});
|
||||
}
|
||||
loadState(state) {
|
||||
try {
|
||||
this.FS.unlink('game.state');
|
||||
} catch(e){}
|
||||
this.FS.writeFile('/game.state', state);
|
||||
this.clearEJSResetTimer();
|
||||
this.functions.loadState("game.state", 0);
|
||||
setTimeout(() => {
|
||||
try {
|
||||
this.FS.unlink('game.state');
|
||||
} catch(e){}
|
||||
}, 5000)
|
||||
}
|
||||
screenshot() {
|
||||
this.functions.screenshot();
|
||||
return this.FS.readFile('screenshot.png');
|
||||
}
|
||||
quickSave(slot) {
|
||||
if (!slot) slot = 1;
|
||||
(async () => {
|
||||
let name = slot + '-quick.state';
|
||||
try {
|
||||
this.FS.unlink(name);
|
||||
} catch (e) {}
|
||||
let data = await this.getState();
|
||||
this.FS.writeFile('/'+name, data);
|
||||
})();
|
||||
}
|
||||
quickLoad(slot) {
|
||||
if (!slot) slot = 1;
|
||||
(async () => {
|
||||
let name = slot + '-quick.state';
|
||||
this.clearEJSResetTimer();
|
||||
this.functions.loadState(name, 0);
|
||||
})();
|
||||
}
|
||||
simulateInput(player, index, value) {
|
||||
if (this.EJS.isNetplay) {
|
||||
this.EJS.netplay.simulateInput(player, index, value);
|
||||
return;
|
||||
}
|
||||
if ([24, 25, 26, 27, 28, 29].includes(index)) {
|
||||
if (index === 24 && value === 1) {
|
||||
const slot = this.EJS.settings['save-state-slot'] ? this.EJS.settings['save-state-slot'] : "1";
|
||||
this.quickSave(slot);
|
||||
this.EJS.displayMessage(this.EJS.localization("SAVED STATE TO SLOT")+" "+slot);
|
||||
}
|
||||
if (index === 25 && value === 1) {
|
||||
const slot = this.EJS.settings['save-state-slot'] ? this.EJS.settings['save-state-slot'] : "1";
|
||||
this.quickLoad(slot);
|
||||
this.EJS.displayMessage(this.EJS.localization("LOADED STATE FROM SLOT")+" "+slot);
|
||||
}
|
||||
if (index === 26 && value === 1) {
|
||||
let newSlot;
|
||||
try {
|
||||
newSlot = parseFloat(this.EJS.settings['save-state-slot'] ? this.EJS.settings['save-state-slot'] : "1") + 1;
|
||||
} catch(e) {
|
||||
newSlot = 1;
|
||||
}
|
||||
if (newSlot > 9) newSlot = 1;
|
||||
this.EJS.displayMessage(this.EJS.localization("SET SAVE STATE SLOT TO")+" "+newSlot);
|
||||
this.EJS.changeSettingOption('save-state-slot', newSlot.toString());
|
||||
}
|
||||
if (index === 27) {
|
||||
this.functions.toggleFastForward(this.EJS.isFastForward ? !value : value);
|
||||
}
|
||||
if (index === 29) {
|
||||
this.functions.toggleSlowMotion(this.EJS.isSlowMotion ? !value : value);
|
||||
}
|
||||
if (index === 28) {
|
||||
if (this.EJS.rewindEnabled) {
|
||||
this.functions.toggleRewind(value);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
this.functions.simulateInput(player, index, value);
|
||||
}
|
||||
getFileNames() {
|
||||
if (this.EJS.getCore() === "picodrive") {
|
||||
return ["bin", "gen", "smd", "md", "32x", "cue", "iso", "sms", "68k", "chd"];
|
||||
} else {
|
||||
return ["toc", "ccd", "exe", "pbp", "chd", "img", "bin", "iso"];
|
||||
}
|
||||
}
|
||||
createCueFile(fileNames) {
|
||||
try {
|
||||
if (fileNames.length > 1) {
|
||||
fileNames = fileNames.filter((item) => {
|
||||
return this.getFileNames().includes(item.split(".").pop().toLowerCase());
|
||||
})
|
||||
fileNames = fileNames.sort((a, b) => {
|
||||
if (isNaN(a.charAt()) || isNaN(b.charAt())) throw new Error("Incorrect file name format");
|
||||
return (parseInt(a.charAt()) > parseInt(b.charAt())) ? 1 : -1;
|
||||
})
|
||||
}
|
||||
} catch(e) {
|
||||
if (fileNames.length > 1) {
|
||||
console.warn("Could not auto-create cue file(s).");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
for (let i=0; i<fileNames.length; i++) {
|
||||
if (fileNames[i].split(".").pop().toLowerCase() === "ccd") {
|
||||
console.warn("Did not auto-create cue file(s). Found a ccd.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (fileNames.length === 0) {
|
||||
console.warn("Could not auto-create cue file(s).");
|
||||
return null;
|
||||
}
|
||||
let baseFileName = fileNames[0].split("/").pop();
|
||||
if (baseFileName.includes(".")) {
|
||||
baseFileName = baseFileName.substring(0, baseFileName.length - baseFileName.split(".").pop().length - 1);
|
||||
}
|
||||
for (let i=0; i<fileNames.length; i++) {
|
||||
const contents = " FILE \""+fileNames[i]+"\" BINARY\n TRACK 01 MODE1/2352\n INDEX 01 00:00:00";
|
||||
FS.writeFile("/"+baseFileName+"-"+i+".cue", contents);
|
||||
}
|
||||
if (fileNames.length > 1) {
|
||||
let contents = "";
|
||||
for (let i=0; i<fileNames.length; i++) {
|
||||
contents += "/"+baseFileName+"-"+i+".cue\n";
|
||||
}
|
||||
FS.writeFile("/"+baseFileName+".m3u", contents);
|
||||
}
|
||||
return (fileNames.length === 1) ? baseFileName+"-0.cue" : baseFileName+".m3u";
|
||||
}
|
||||
loadPpssppAssets() {
|
||||
return new Promise(resolve => {
|
||||
this.EJS.downloadFile('cores/ppsspp-assets.zip', (res) => {
|
||||
this.EJS.checkCompression(new Uint8Array(res.data), this.EJS.localization("Decompress Game Data")).then((pspassets) => {
|
||||
if (pspassets === -1) {
|
||||
this.EJS.textElem.innerText = this.localization('Network Error');
|
||||
this.EJS.textElem.style.color = "red";
|
||||
return;
|
||||
}
|
||||
this.mkdir("/PPSSPP");
|
||||
|
||||
for (const file in pspassets) {
|
||||
const data = pspassets[file];
|
||||
const path = "/PPSSPP/"+file;
|
||||
const paths = path.split("/");
|
||||
let cp = "";
|
||||
for (let i=0; i<paths.length-1; i++) {
|
||||
if (paths[i] === "") continue;
|
||||
cp += "/"+paths[i];
|
||||
if (!FS.analyzePath(cp).exists) {
|
||||
FS.mkdir(cp);
|
||||
}
|
||||
}
|
||||
this.FS.writeFile(path, data);
|
||||
}
|
||||
resolve();
|
||||
})
|
||||
}, null, false, {responseType: "arraybuffer", method: "GET"});
|
||||
})
|
||||
}
|
||||
toggleMainLoop(playing) {
|
||||
this.functions.toggleMainLoop(playing);
|
||||
}
|
||||
getCoreOptions() {
|
||||
return this.functions.getCoreOptions();
|
||||
}
|
||||
setVariable(option, value) {
|
||||
this.functions.setVariable(option, value);
|
||||
}
|
||||
setCheat(index, enabled, code) {
|
||||
this.functions.setCheat(index, enabled, code);
|
||||
}
|
||||
resetCheat() {
|
||||
this.functions.resetCheat();
|
||||
}
|
||||
toggleShader(active) {
|
||||
this.functions.toggleShader(active);
|
||||
}
|
||||
getDiskCount() {
|
||||
return this.functions.getDiskCount();
|
||||
}
|
||||
getCurrentDisk() {
|
||||
return this.functions.getCurrentDisk();
|
||||
}
|
||||
setCurrentDisk(disk) {
|
||||
this.functions.setCurrentDisk(disk);
|
||||
}
|
||||
getSaveFilePath() {
|
||||
return this.functions.getSaveFilePath();
|
||||
}
|
||||
saveSaveFiles() {
|
||||
this.functions.saveSaveFiles();
|
||||
this.FS.syncfs(false, () => {});
|
||||
}
|
||||
supportsStates() {
|
||||
return !!this.functions.supportsStates();
|
||||
}
|
||||
getSaveFile() {
|
||||
this.saveSaveFiles();
|
||||
const exists = FS.analyzePath(this.getSaveFilePath()).exists;
|
||||
return (exists ? FS.readFile(this.getSaveFilePath()) : null);
|
||||
}
|
||||
loadSaveFiles() {
|
||||
this.clearEJSResetTimer();
|
||||
this.functions.loadSaveFiles();
|
||||
}
|
||||
setFastForwardRatio(ratio) {
|
||||
this.functions.setFastForwardRatio(ratio);
|
||||
}
|
||||
toggleFastForward(active) {
|
||||
this.functions.toggleFastForward(active);
|
||||
}
|
||||
setSlowMotionRatio(ratio) {
|
||||
this.functions.setSlowMotionRatio(ratio);
|
||||
}
|
||||
toggleSlowMotion(active) {
|
||||
this.functions.toggleSlowMotion(active);
|
||||
}
|
||||
setRewindGranularity(value) {
|
||||
this.functions.setRewindGranularity(value);
|
||||
}
|
||||
getFrameNum() {
|
||||
return this.functions.getFrameNum();
|
||||
}
|
||||
}
|
||||
|
||||
window.EJS_GameManager = EJS_GameManager;
|
||||
class EJS_GameManager {
|
||||
constructor(Module, EJS) {
|
||||
this.EJS = EJS;
|
||||
this.Module = Module;
|
||||
this.FS = this.Module.FS;
|
||||
this.functions = {
|
||||
restart: this.Module.cwrap('system_restart', '', []),
|
||||
saveStateInfo: this.Module.cwrap('save_state_info', 'null', []),
|
||||
loadState: this.Module.cwrap('load_state', 'number', ['string', 'number']),
|
||||
screenshot: this.Module.cwrap('cmd_take_screenshot', '', []),
|
||||
simulateInput: this.Module.cwrap('simulate_input', 'null', ['number', 'number', 'number']),
|
||||
toggleMainLoop: this.Module.cwrap('toggleMainLoop', 'null', ['number']),
|
||||
getCoreOptions: this.Module.cwrap('get_core_options', 'string', []),
|
||||
setVariable: this.Module.cwrap('ejs_set_variable', 'null', ['string', 'string']),
|
||||
setCheat: this.Module.cwrap('set_cheat', 'null', ['number', 'number', 'string']),
|
||||
resetCheat: this.Module.cwrap('reset_cheat', 'null', []),
|
||||
toggleShader: this.Module.cwrap('shader_enable', 'null', ['number']),
|
||||
getDiskCount: this.Module.cwrap('get_disk_count', 'number', []),
|
||||
getCurrentDisk: this.Module.cwrap('get_current_disk', 'number', []),
|
||||
setCurrentDisk: this.Module.cwrap('set_current_disk', 'null', ['number']),
|
||||
getSaveFilePath: this.Module.cwrap('save_file_path', 'string', []),
|
||||
saveSaveFiles: this.Module.cwrap('cmd_savefiles', '', []),
|
||||
supportsStates: this.Module.cwrap('supports_states', 'number', []),
|
||||
loadSaveFiles: this.Module.cwrap('refresh_save_files', 'null', []),
|
||||
toggleFastForward: this.Module.cwrap('toggle_fastforward', 'null', ['number']),
|
||||
setFastForwardRatio: this.Module.cwrap('set_ff_ratio', 'null', ['number']),
|
||||
toggleRewind: this.Module.cwrap('toggle_rewind', 'null', ['number']),
|
||||
setRewindGranularity: this.Module.cwrap('set_rewind_granularity', 'null', ['number']),
|
||||
toggleSlowMotion: this.Module.cwrap('toggle_slow_motion', 'null', ['number']),
|
||||
setSlowMotionRatio: this.Module.cwrap('set_sm_ratio', 'null', ['number']),
|
||||
getFrameNum: this.Module.cwrap('get_current_frame_count', 'number', [''])
|
||||
}
|
||||
this.writeFile("/home/web_user/retroarch/userdata/config/Beetle PSX HW/Beetle PSX HW.opt", 'beetle_psx_hw_renderer = "software"\n');
|
||||
this.writeFile("/home/web_user/retroarch/userdata/config/MAME 2003 (0.78)/MAME 2003 (0.78).opt", 'mame2003_skip_disclaimer = "enabled"\nmame2003_skip_warnings = "enabled"\n');
|
||||
|
||||
this.mkdir("/data");
|
||||
this.mkdir("/data/saves");
|
||||
|
||||
this.writeFile("/home/web_user/retroarch/userdata/retroarch.cfg", this.getRetroArchCfg());
|
||||
|
||||
this.FS.mount(IDBFS, {}, '/data/saves');
|
||||
this.FS.syncfs(true, () => {});
|
||||
|
||||
this.initShaders();
|
||||
|
||||
this.EJS.addEventListener(window, "beforeunload", () => {
|
||||
this.saveSaveFiles();
|
||||
this.FS.syncfs(() => {});
|
||||
})
|
||||
}
|
||||
loadExternalFiles() {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
if (this.EJS.config.externalFiles && this.EJS.config.externalFiles.constructor.name === 'Object') {
|
||||
for (const key in this.EJS.config.externalFiles) {
|
||||
await new Promise(done => {
|
||||
this.EJS.downloadFile(this.EJS.config.externalFiles[key], async (res) => {
|
||||
if (res === -1) {
|
||||
if (this.EJS.debug) console.warn("Failed to fetch file from '" + this.EJS.config.externalFiles[key] + "'. Make sure the file exists.");
|
||||
return done();
|
||||
}
|
||||
let path = key;
|
||||
if (key.trim().endsWith("/")) {
|
||||
const invalidCharacters = /[#<$+%>!`&*'|{}/\\?"=@:^\r\n]/ig;
|
||||
let name = this.EJS.config.externalFiles[key].split("/").pop().split("#")[0].split("?")[0].replace(invalidCharacters, "").trim();
|
||||
if (!name) return done();
|
||||
const files = await this.EJS.checkCompression(new Uint8Array(res.data), this.EJS.localization("Decompress Game Assets"));
|
||||
if (files["!!notCompressedData"]) {
|
||||
path += name;
|
||||
} else {
|
||||
for (const k in files) {
|
||||
this.writeFile(path+k, files[k]);
|
||||
}
|
||||
return done();
|
||||
}
|
||||
}
|
||||
try {
|
||||
this.writeFile(path, res.data);
|
||||
} catch(e) {
|
||||
if (this.EJS.debug) console.warn("Failed to write file to '" + path + "'. Make sure there are no conflicting files.");
|
||||
}
|
||||
done();
|
||||
}, null, true, {responseType: "arraybuffer", method: "GET"});
|
||||
})
|
||||
}
|
||||
}
|
||||
resolve();
|
||||
});
|
||||
}
|
||||
writeFile(path, data) {
|
||||
const parts = path.split("/");
|
||||
let current = "/";
|
||||
for (let i=0; i<parts.length-1; i++) {
|
||||
if (!parts[i].trim()) continue;
|
||||
current += parts[i] + "/";
|
||||
this.mkdir(current);
|
||||
}
|
||||
this.FS.writeFile(path, data);
|
||||
}
|
||||
mkdir(path) {
|
||||
try {
|
||||
this.FS.mkdir(path);
|
||||
} catch(e) {}
|
||||
}
|
||||
getRetroArchCfg() {
|
||||
return "autosave_interval = 60\n" +
|
||||
"screenshot_directory = \"/\"\n" +
|
||||
"block_sram_overwrite = false\n" +
|
||||
"video_gpu_screenshot = false\n" +
|
||||
"audio_latency = 64\n" +
|
||||
"video_top_portrait_viewport = true\n" +
|
||||
"video_vsync = true\n" +
|
||||
"video_smooth = false\n" +
|
||||
"fastforward_ratio = 3.0\n" +
|
||||
"slowmotion_ratio = 3.0\n" +
|
||||
(this.EJS.rewindEnabled ? "rewind_enable = true\n" : "") +
|
||||
(this.EJS.rewindEnabled ? "rewind_granularity = 6\n" : "") +
|
||||
"savefile_directory = \"/data/saves\"\n";
|
||||
}
|
||||
initShaders() {
|
||||
if (!window.EJS_SHADERS) return;
|
||||
this.mkdir("/shader");
|
||||
for (const shader in window.EJS_SHADERS) {
|
||||
this.FS.writeFile('/shader/'+shader, window.EJS_SHADERS[shader]);
|
||||
}
|
||||
}
|
||||
clearEJSResetTimer() {
|
||||
if (this.EJS.resetTimeout) {
|
||||
clearTimeout(this.EJS.resetTimeout);
|
||||
delete this.EJS.resetTimeout;
|
||||
}
|
||||
}
|
||||
restart() {
|
||||
this.clearEJSResetTimer();
|
||||
this.functions.restart();
|
||||
}
|
||||
getState() {
|
||||
this.functions.saveStateInfo();
|
||||
return this.FS.readFile("/current.state");
|
||||
}
|
||||
loadState(state) {
|
||||
try {
|
||||
this.FS.unlink('game.state');
|
||||
} catch(e){}
|
||||
this.FS.writeFile('/game.state', state);
|
||||
this.clearEJSResetTimer();
|
||||
this.functions.loadState("game.state", 0);
|
||||
setTimeout(() => {
|
||||
try {
|
||||
this.FS.unlink('game.state');
|
||||
} catch(e){}
|
||||
}, 5000)
|
||||
}
|
||||
screenshot() {
|
||||
this.functions.screenshot();
|
||||
return new Promise(async resolve => {
|
||||
while (1) {
|
||||
try {
|
||||
FS.stat("/screenshot.png");
|
||||
return resolve(this.FS.readFile("/screenshot.png"));
|
||||
} catch(e) {}
|
||||
|
||||
await new Promise(res => setTimeout(res, 50));
|
||||
}
|
||||
})
|
||||
}
|
||||
quickSave(slot) {
|
||||
if (!slot) slot = 1;
|
||||
(async () => {
|
||||
let name = slot + '-quick.state';
|
||||
try {
|
||||
this.FS.unlink(name);
|
||||
} catch (e) {}
|
||||
let data = await this.getState();
|
||||
this.FS.writeFile('/'+name, data);
|
||||
})();
|
||||
}
|
||||
quickLoad(slot) {
|
||||
if (!slot) slot = 1;
|
||||
(async () => {
|
||||
let name = slot + '-quick.state';
|
||||
this.clearEJSResetTimer();
|
||||
this.functions.loadState(name, 0);
|
||||
})();
|
||||
}
|
||||
simulateInput(player, index, value) {
|
||||
if (this.EJS.isNetplay) {
|
||||
this.EJS.netplay.simulateInput(player, index, value);
|
||||
return;
|
||||
}
|
||||
if ([24, 25, 26, 27, 28, 29].includes(index)) {
|
||||
if (index === 24 && value === 1) {
|
||||
const slot = this.EJS.settings['save-state-slot'] ? this.EJS.settings['save-state-slot'] : "1";
|
||||
this.quickSave(slot);
|
||||
this.EJS.displayMessage(this.EJS.localization("SAVED STATE TO SLOT")+" "+slot);
|
||||
}
|
||||
if (index === 25 && value === 1) {
|
||||
const slot = this.EJS.settings['save-state-slot'] ? this.EJS.settings['save-state-slot'] : "1";
|
||||
this.quickLoad(slot);
|
||||
this.EJS.displayMessage(this.EJS.localization("LOADED STATE FROM SLOT")+" "+slot);
|
||||
}
|
||||
if (index === 26 && value === 1) {
|
||||
let newSlot;
|
||||
try {
|
||||
newSlot = parseFloat(this.EJS.settings['save-state-slot'] ? this.EJS.settings['save-state-slot'] : "1") + 1;
|
||||
} catch(e) {
|
||||
newSlot = 1;
|
||||
}
|
||||
if (newSlot > 9) newSlot = 1;
|
||||
this.EJS.displayMessage(this.EJS.localization("SET SAVE STATE SLOT TO")+" "+newSlot);
|
||||
this.EJS.changeSettingOption('save-state-slot', newSlot.toString());
|
||||
}
|
||||
if (index === 27) {
|
||||
this.functions.toggleFastForward(this.EJS.isFastForward ? !value : value);
|
||||
}
|
||||
if (index === 29) {
|
||||
this.functions.toggleSlowMotion(this.EJS.isSlowMotion ? !value : value);
|
||||
}
|
||||
if (index === 28) {
|
||||
if (this.EJS.rewindEnabled) {
|
||||
this.functions.toggleRewind(value);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
this.functions.simulateInput(player, index, value);
|
||||
}
|
||||
getFileNames() {
|
||||
if (this.EJS.getCore() === "picodrive") {
|
||||
return ["bin", "gen", "smd", "md", "32x", "cue", "iso", "sms", "68k", "chd"];
|
||||
} else {
|
||||
return ["toc", "ccd", "exe", "pbp", "chd", "img", "bin", "iso"];
|
||||
}
|
||||
}
|
||||
createCueFile(fileNames) {
|
||||
try {
|
||||
if (fileNames.length > 1) {
|
||||
fileNames = fileNames.filter((item) => {
|
||||
return this.getFileNames().includes(item.split(".").pop().toLowerCase());
|
||||
})
|
||||
fileNames = fileNames.sort((a, b) => {
|
||||
if (isNaN(a.charAt()) || isNaN(b.charAt())) throw new Error("Incorrect file name format");
|
||||
return (parseInt(a.charAt()) > parseInt(b.charAt())) ? 1 : -1;
|
||||
})
|
||||
}
|
||||
} catch(e) {
|
||||
if (fileNames.length > 1) {
|
||||
console.warn("Could not auto-create cue file(s).");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
for (let i=0; i<fileNames.length; i++) {
|
||||
if (fileNames[i].split(".").pop().toLowerCase() === "ccd") {
|
||||
console.warn("Did not auto-create cue file(s). Found a ccd.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (fileNames.length === 0) {
|
||||
console.warn("Could not auto-create cue file(s).");
|
||||
return null;
|
||||
}
|
||||
let baseFileName = fileNames[0].split("/").pop();
|
||||
if (baseFileName.includes(".")) {
|
||||
baseFileName = baseFileName.substring(0, baseFileName.length - baseFileName.split(".").pop().length - 1);
|
||||
}
|
||||
for (let i=0; i<fileNames.length; i++) {
|
||||
const contents = " FILE \""+fileNames[i]+"\" BINARY\n TRACK 01 MODE1/2352\n INDEX 01 00:00:00";
|
||||
FS.writeFile("/"+baseFileName+"-"+i+".cue", contents);
|
||||
}
|
||||
if (fileNames.length > 1) {
|
||||
let contents = "";
|
||||
for (let i=0; i<fileNames.length; i++) {
|
||||
contents += "/"+baseFileName+"-"+i+".cue\n";
|
||||
}
|
||||
FS.writeFile("/"+baseFileName+".m3u", contents);
|
||||
}
|
||||
return (fileNames.length === 1) ? baseFileName+"-0.cue" : baseFileName+".m3u";
|
||||
}
|
||||
loadPpssppAssets() {
|
||||
return new Promise(resolve => {
|
||||
this.EJS.downloadFile('cores/ppsspp-assets.zip', (res) => {
|
||||
this.EJS.checkCompression(new Uint8Array(res.data), this.EJS.localization("Decompress Game Data")).then((pspassets) => {
|
||||
if (pspassets === -1) {
|
||||
this.EJS.textElem.innerText = this.localization('Network Error');
|
||||
this.EJS.textElem.style.color = "red";
|
||||
return;
|
||||
}
|
||||
this.mkdir("/PPSSPP");
|
||||
|
||||
for (const file in pspassets) {
|
||||
const data = pspassets[file];
|
||||
const path = "/PPSSPP/"+file;
|
||||
const paths = path.split("/");
|
||||
let cp = "";
|
||||
for (let i=0; i<paths.length-1; i++) {
|
||||
if (paths[i] === "") continue;
|
||||
cp += "/"+paths[i];
|
||||
if (!FS.analyzePath(cp).exists) {
|
||||
FS.mkdir(cp);
|
||||
}
|
||||
}
|
||||
this.FS.writeFile(path, data);
|
||||
}
|
||||
resolve();
|
||||
})
|
||||
}, null, false, {responseType: "arraybuffer", method: "GET"});
|
||||
})
|
||||
}
|
||||
toggleMainLoop(playing) {
|
||||
this.functions.toggleMainLoop(playing);
|
||||
}
|
||||
getCoreOptions() {
|
||||
return this.functions.getCoreOptions();
|
||||
}
|
||||
setVariable(option, value) {
|
||||
this.functions.setVariable(option, value);
|
||||
}
|
||||
setCheat(index, enabled, code) {
|
||||
this.functions.setCheat(index, enabled, code);
|
||||
}
|
||||
resetCheat() {
|
||||
this.functions.resetCheat();
|
||||
}
|
||||
toggleShader(active) {
|
||||
this.functions.toggleShader(active);
|
||||
}
|
||||
getDiskCount() {
|
||||
return this.functions.getDiskCount();
|
||||
}
|
||||
getCurrentDisk() {
|
||||
return this.functions.getCurrentDisk();
|
||||
}
|
||||
setCurrentDisk(disk) {
|
||||
this.functions.setCurrentDisk(disk);
|
||||
}
|
||||
getSaveFilePath() {
|
||||
return this.functions.getSaveFilePath();
|
||||
}
|
||||
saveSaveFiles() {
|
||||
this.functions.saveSaveFiles();
|
||||
this.FS.syncfs(false, () => {});
|
||||
}
|
||||
supportsStates() {
|
||||
return !!this.functions.supportsStates();
|
||||
}
|
||||
getSaveFile() {
|
||||
this.saveSaveFiles();
|
||||
const exists = FS.analyzePath(this.getSaveFilePath()).exists;
|
||||
return (exists ? FS.readFile(this.getSaveFilePath()) : null);
|
||||
}
|
||||
loadSaveFiles() {
|
||||
this.clearEJSResetTimer();
|
||||
this.functions.loadSaveFiles();
|
||||
}
|
||||
setFastForwardRatio(ratio) {
|
||||
this.functions.setFastForwardRatio(ratio);
|
||||
}
|
||||
toggleFastForward(active) {
|
||||
this.functions.toggleFastForward(active);
|
||||
}
|
||||
setSlowMotionRatio(ratio) {
|
||||
this.functions.setSlowMotionRatio(ratio);
|
||||
}
|
||||
toggleSlowMotion(active) {
|
||||
this.functions.toggleSlowMotion(active);
|
||||
}
|
||||
setRewindGranularity(value) {
|
||||
this.functions.setRewindGranularity(value);
|
||||
}
|
||||
getFrameNum() {
|
||||
return this.functions.getFrameNum();
|
||||
}
|
||||
}
|
||||
|
||||
window.EJS_GameManager = EJS_GameManager;
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
2
semag/emulatorjs/data/controls.js
vendored
2
semag/emulatorjs/data/controls.js
vendored
@ -355,4 +355,4 @@ function keyLookup(controllerkey) {
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
}
|
BIN
semag/emulatorjs/data/cores/a5200-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/a5200-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/a5200-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/a5200-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/a5200-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/a5200-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/beetle_vb-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/beetle_vb-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/beetle_vb-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/beetle_vb-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/beetle_vb-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/beetle_vb-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/desmume-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/desmume-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/desmume-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/desmume-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/desmume-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/desmume-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/desmume2015-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/desmume2015-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/desmume2015-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/desmume2015-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/desmume2015-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/desmume2015-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/fbalpha2012_cps1-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/fbalpha2012_cps1-legacy-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/fbalpha2012_cps1-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/fbalpha2012_cps1-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/fbalpha2012_cps2-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/fbalpha2012_cps2-legacy-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/fbalpha2012_cps2-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/fbalpha2012_cps2-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/fbneo-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/fbneo-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/fbneo-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/fbneo-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/fbneo-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/fbneo-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/fceumm-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/fceumm-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/fceumm-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/fceumm-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/fceumm-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/fceumm-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/gambatte-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/gambatte-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/gambatte-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/gambatte-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/gambatte-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/gambatte-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/gearcoleco-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/gearcoleco-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/gearcoleco-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/gearcoleco-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/gearcoleco-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/gearcoleco-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/genesis_plus_gx-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/genesis_plus_gx-legacy-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/genesis_plus_gx-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/genesis_plus_gx-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/handy-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/handy-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/handy-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/handy-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/handy-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/handy-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mame2003-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mame2003-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mame2003-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mame2003-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mame2003-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mame2003-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mame2003_plus-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mame2003_plus-legacy-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mame2003_plus-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mame2003_plus-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_ngp-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_ngp-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_ngp-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_ngp-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_ngp-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_ngp-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_pce-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_pce-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_pce-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_pce-thread-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_pce-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_pce-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_pcfx-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_pcfx-legacy-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_pcfx-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_pcfx-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_psx_hw-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_psx_hw-legacy-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_wswan-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_wswan-legacy-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mednafen_wswan-thread-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mednafen_wswan-thread-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/melonds-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/melonds-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/melonds-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/melonds-thread-legacy-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mgba-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mgba-legacy-wasm.data
Normal file
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mgba-thread-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mgba-thread-legacy-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
semag/emulatorjs/data/cores/mupen64plus_next-legacy-wasm.data
Normal file
BIN
semag/emulatorjs/data/cores/mupen64plus_next-legacy-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user