Merge pull request 'more games' (#18) from selenite/pages:main into main

Reviewed-on: https://codeberg.org/skysthelimitt/selenite/pulls/18
This commit is contained in:
skysthelimitt 2024-03-10 02:03:41 +00:00
commit c105d22d29
47 changed files with 7846 additions and 0 deletions

View File

@ -1,4 +1,49 @@
[
{
"name": "Counter Strike: DS",
"image": "cover.svg",
"directory": "cds"
},
{
"name": "Terri-Fried",
"image": "cover.svg",
"directory": "terrifried"
},
{
"name": "Geometry Dash Remastered",
"image": "cover.svg",
"directory": "geodashrm"
},
{
"name": "The Minions: Resurrection",
"image": "cover.svg",
"directory": "minion"
},
{
"name": "Geometry Dash Sky",
"image": "cover.svg",
"directory": "geodashsky"
},
{
"name": "Drift Mania",
"image": "cover.svg",
"directory": "drift"
},
{
"name": "Dashy Reaper",
"image": "cover.svg",
"directory": "dashy"
},
{
"name": "Driving Force 4",
"image": "cover.svg",
"directory": "driving"
},
{
"name": "Bullet Fury",
"image": "cover.svg",
"directory": "bulletfury"
},
{
"name": "Minecraft Games",
"image": "cover.svg",

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 32 KiB

BIN
semag/bulletfury/game.swf Normal file

Binary file not shown.

View File

@ -0,0 +1,2 @@
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<embed src="game.swf" width="100%" height="100%"></embed>

Binary file not shown.

4
semag/cds/cover.svg Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 360 KiB

1
semag/cds/credit Normal file
View File

@ -0,0 +1 @@
https://fewnity.itch.io/

20
semag/cds/index.html Normal file

File diff suppressed because one or more lines are too long

3
semag/dashy/cover.svg Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 8.5 KiB

BIN
semag/dashy/game.swf Normal file

Binary file not shown.

2
semag/dashy/index.html Normal file
View File

@ -0,0 +1,2 @@
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<embed src="game.swf" width="100%" height="100%"></embed>

3
semag/drift/cover.svg Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 6.5 KiB

157
semag/drift/driftmania.js Normal file

File diff suppressed because one or more lines are too long

7
semag/drift/favicon.ico Normal file
View File

@ -0,0 +1,7 @@
<html>
<head><title>404 Not Found</title></head>
<body>
<center><h1>404 Not Found</h1></center>
<hr><center>nginx/1.20.1</center>
</body>
</html>

1243
semag/drift/index.html Normal file

File diff suppressed because one or more lines are too long

3
semag/driving/cover.svg Normal file
View File

@ -0,0 +1,3 @@
<svg width="200" height="200" xmlns="http://www.w3.org/2000/svg">
<image href="data:image/jpeg;base64,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" height="200" width="200" />
</svg>

After

Width:  |  Height:  |  Size: 4.2 KiB

BIN
semag/driving/game.swf Normal file

Binary file not shown.

2
semag/driving/index.html Normal file
View File

@ -0,0 +1,2 @@
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<embed src="game.swf" width="100%" height="100%"></embed>

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 47 KiB

772
semag/geodashrm/gdr.js Normal file

File diff suppressed because one or more lines are too long

BIN
semag/geodashrm/gdr.pck Normal file

Binary file not shown.

BIN
semag/geodashrm/gdr.wasm Normal file

Binary file not shown.

File diff suppressed because it is too large Load Diff

305
semag/geodashrm/index.html Normal file
View File

@ -0,0 +1,305 @@
<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
<title>GD remastered</title>
<style type='text/css'>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
outline: none;
}
.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 366px;
height: 7px;
background-color: #38363A;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1B1C22;
border-radius: 2px;
visibility: visible;
}
@media only screen and (orientation:portrait) {
#status-progress {
width: 61.8%;
}
}
#status-progress-inner {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282E;
border-radius: 3px;
}
#status-indeterminate {
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
</style>
</head>
<body>
<canvas id='canvas'>
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id='status'>
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id='status-notice' class='godot' style='display: none;'></div>
</div>
<script type='text/javascript' src='gdr.js'></script>
<script type='text/javascript' src='howler.core.js'></script>
<script type='text/javascript'>//<![CDATA[
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"gdr","experimentalVK":false,"fileSizes":{"gdr.pck":1165376,"gdr.wasm":18131449},"gdnativeLibs":[]};
var engine = new Engine(GODOT_CONFIG);
var wad = new Howl({src: ['Music/Within_a_Dream.ogg'], loop: false});
var tss = new Howl({src: ['Music/The_Seven_Seas.ogg'], loop: false});
var hyp = new Howl({src: ['Music/Hypnotized.ogg'], loop: false});
var arr = new Howl({src: ['Music/Airborne_Robots.ogg'], loop: false});
var vka = new Howl({src: ['Music/Viking_Arena.ogg'], loop: false});
var ccat = new Howl({src: ['Music/Cycles_Catconet.ogg'], loop: false});
var logo = new Howl({src: ['Sound/logo.wav'], rate: 0.8});
var sound1 = new Howl({src: ['Sound/sound_1.wav']});
var sound2 = new Howl({src: ['Sound/sound_2.wav']});
var track_id = new Array(2);
var track_time = 0;
function play_music(track, index) {
if (!track.playing()) {
track_id[index] = track.play();
}
}
function stop_music(track) {
track.stop();
}
function toggle_music(track, index) {
if (!track.playing()) {
track.play();
track.seek(track_time, track_id[index]);
} else {
track.pause(track_id[index]);
track_time = track.seek(track_id[index]);
}
}
function pause_music(track, index) {
if (track.playing()) {
track.pause(track_id[index]);
track_time = track.seek(track_id[index]);
}
}
function unpause_music(track, index) {
if (!track.playing()) {
track.play();
track.seek(track_time, track_id[index]);
}
}
function set_music_volume(track, value, index) {
track.volume(value, track_id[index]);
}
function fade_music(track, from, to, duration, index) {
track.fade(from, to, duration, track_id[index]);
}
console.log('CONSOLE OK');
(function() {
const INDETERMINATE_STATUS_STEP_MS = 100;
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
var animationCallbacks = [];
function animate(time) {
animationCallbacks.forEach(callback => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function(value) {
return (value != animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
}
statusMode = mode;
}
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
};
function displayFailureNotice(err) {
var msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
};
if (!Engine.isWebGLAvailable()) {
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
engine.startGame({
'onProgress': function (current, total) {
if (total > 0) {
statusProgressInner.style.width = current/total * 100 + '%';
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 500);
}
} else {
setStatusMode('indeterminate');
}
},
}).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
})();
//]]></script>
</body>
</html>

View File

@ -0,0 +1 @@
<?xml version='1.0' encoding='UTF-8'?><Error><Code>AccessDenied</Code><Message>Access denied.</Message><Details>Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).</Details></Error>

View File

@ -0,0 +1 @@
<?xml version='1.0' encoding='UTF-8'?><Error><Code>AccessDenied</Code><Message>Access denied.</Message><Details>Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).</Details></Error>

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 35 KiB

1
semag/geodashsky/credit Normal file
View File

@ -0,0 +1 @@
https://itch.io/profile/alimad

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

452
semag/geodashsky/index.html Normal file
View File

@ -0,0 +1,452 @@
<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<title>Geometry Dash Sky</title>
<style type='text/css'>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
}
.background {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-size: cover;
z-index: -2;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
outline: none;
}
.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 500px;
height: 12px;
background-color: #00000000;
border: 3px solid #ffffff;
padding: 1px;
border-radius: 12px;
visibility: visible;
}
@media only screen and (orientation:portrait) {
#status-progress {
width: 61.8%;
}
}
#status-progress-inner {
height: 1px;
width: 0%;
box-sizing: border-box;
transition: width 0.4s linear;
background-color: #ffffff;
border: 1px solid #00000000;
border-radius: 5px;
padding: 3px;
text-align: center;
transform: translate(2px, 2px);
}
#status-indeterminate {
height: 42px;
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
#loading-header {
position: absolute;
top: 39%;
left: 0;
right: 0;
font-size: 24px;
font-family: "Segoe UI", Frutiger, "Frutiger Linotype", "Dejavu Sans", "Helvetica Neue", Arial, sans-serif;
color: white;
}
#loading-footer {
position: absolute;
top: 55%;
left: 0;
right: 0;
font-size: 24px;
font-family: "Segoe UI", Frutiger, "Frutiger Linotype", "Dejavu Sans", "Helvetica Neue", Arial, sans-serif;
color: white;
}
</style>
<link id='-gd-engine-icon' rel='icon' type='image/png' href='Polk V1.0.icon.png' />
<link rel='apple-touch-icon' href='Polk V1.0.apple-touch-icon.png'/>
<link rel='manifest' href='Polk V1.0.manifest.json'>
</head>
<body>
<div class="background"></div>
<div id='loading-header'><b>Alimad Interactive Entertainment<b></div>
<div id='loading-footer'><b>Downoading, Please Stand By.</b></div>
<canvas id='canvas'>
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id='status'>
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id='status-notice' class='godot' style='display: none;'></div>
</div>
<script type='text/javascript' src='index.js'></script>
<script type='text/javascript'>//<![CDATA[
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":11516880,"index.wasm":26059464},"focusCanvas":true,"gdnativeLibs":[],"serviceWorker":"index.service.worker.js"};
var engine = new Engine(GODOT_CONFIG);
const Background = document.querySelector('.background');
let rotation = 0;
const rotationSpeed = -2; // Change this value to control the rotation speed
function rotateBackground() {
rotation += rotationSpeed;
Background.style.transform = `rotate(${rotation}deg) scale(${4.4})`;
requestAnimationFrame(rotateBackground);
}
rotateBackground();
// Function to generate a random hue
let currentHue = getRandomHue();
let animationRequestId = null;
function getRandomHue() {
return Math.floor(Math.random() * 360);
}
function animateColorChange(timestamp) {
if (!animationRequestId) {
animationRequestId = timestamp;
}
const background = document.querySelector('.background');
const currentTime = timestamp || performance.now();
const duration = 5000; // Duration of the animation in milliseconds
function updateColor(currentTime) {
const startTime = animationRequestId;
const elapsed = currentTime - startTime;
const progress = (elapsed % duration) / duration;
const currentHueShift = 30 * Math.sin(2 * Math.PI * progress);
const currentColor = (currentHue + currentHueShift + 360) % 360;
background.style.backgroundImage = `radial-gradient(at 40% 25%, hsl(${currentColor}, 100%, 90%), hsl(${(currentColor + 110) % 360}, 100%, 50%) 50%)`;
animationRequestId = requestAnimationFrame(updateColor);
}
requestAnimationFrame(updateColor);
}
// Call the function when the page loads
window.addEventListener('load', () => {
animateColorChange();
});
(function() {
const INDETERMINATE_STATUS_STEP_MS = 100;
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
var animationCallbacks = [];
function animate(time) {
animationCallbacks.forEach(callback => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function(value) {
return (value != animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
}
statusMode = mode;
}
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
};
function displayFailureNotice(err) {
var msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
// Step 1: Get a reference to the div element
const divElement = document.getElementById('loading-footer');
// Step 2: Create a new anchor element
const linkElement = document.createElement('a');
// Step 3: Set the 'href' attribute of the anchor element
const linkURL = 'https://alimad.itch.io/polk'; // Replace with your desired link URL
linkElement.setAttribute('href', linkURL);
// Step 4: Set the inner text or HTML content of the anchor element
const linkText = 'Retry'; // Replace with your desired link text
linkElement.innerText = linkText; // If you want to set plain text
// Alternatively, you can set HTML content like this:
// linkElement.innerHTML = '<strong>Click here to visit the link</strong>';
linkElement.style.textDecoration = 'none'; // Disable underline
linkElement.style.color = 'white'; // Make the text white
// Step 5: Replace the content of the div element with the anchor element
divElement.innerHTML = ''; // Clear existing content of the div
divElement.appendChild(linkElement); // Add the anchor element to the div
};
if (!Engine.isWebGLAvailable()) {
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
engine.startGame({
'onProgress': function (current, total) {
if (total > 0) {
statusProgressInner.style.width = ((current/total)/1.345918239972628) * 100 + '%';
setStatusMode('progress');
if (current/total > 0.01 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Starting Download...';
}
if (current/total > 0.03 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Creating Temporary Directory...';
}
if (current/total > 0.07 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Reserving VRAM...';
}
if (current/total > 0.15 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Downoading Game Assets...';
}
if (current/total > 0.29 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Downoading Godot Engine 3 HTML Packages...';
}
if (current/total > 0.37 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Downoading Game Engine Runtime...';
}
if (current/total > 0.5 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Creating User Data Folder...';
}
if (current/total > 0.51 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Extracting index.wasm';
}
if (current/total > 0.52 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Extracting index.pck';
}
if (current/total > 0.53 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Praparing Execution index.js';
}
if (current/total > 0.54 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Praparing Execution godotlib3.js';
}
if (current/total > 0.55 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Praparing Execution gameengineruntime3.js';
}
if (current/total > 0.56 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Generating Patches...';
}
if (current/total > 0.58 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Generating Logic Instance...';
}
if (current/total > 0.6 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Generating Scene instances...';
}
if (current/total > 0.62 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Reading User Data Folder...';
}
if (current/total > 0.63 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Loading...';
}
if (current/total > 0.65 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Building ByteCode...';
}
if (current/total > 0.67 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Loading Scripts...';
}
if (current/total > 0.68 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Loading Styles...';
}
if (current/total > 0.69 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Setting Up Collision Masks...';
}
if (current/total > 0.7 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Initializing Game Logic...';
}
if (current/total > 0.74 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Loading Timer and Tween Scripts...';
}
if (current/total > 0.79 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Indexing Functions...';
}
if (current/total > 0.83 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Indexing Nodes and Scripts...';
}
if (current/total > 0.85 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Compiling GDScript ByteCode...';
}
if (current/total > 0.87 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Configuring Game Settings...';
}
if (current/total > 0.91 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Optimizing Performance...';
}
if (current/total > 0.95 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Finalizing Initialization...';
}
if (current/total > 0.99 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Launching Game Engine...';
}
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 200);
}
} else {
setStatusMode('indeterminate');
}
},
}).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
})();
//]]></script>
</body>
</html>

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

796
semag/geodashsky/index.js Normal file

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,42 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>You are offline</title>
<style>
html {
background-color: #000000;
color: #ffffff;
}
body {
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
margin: 2rem;
}
p {
margin-block: 1rem;
}
button {
display: block;
padding: 1rem 2rem;
margin: 3rem auto 0;
}
</style>
</head>
<body>
<h1>You are offline</h1>
<p>This application requires an Internet connection to run for the first time.</p>
<p>Press the button below to try reloading:</p>
<button type="button">Reload</button>
<script>
document.querySelector("button").addEventListener("click", () => {
window.location.reload();
});
</script>
</body>
</html>

BIN
semag/geodashsky/index.pck Normal file

Binary file not shown.

View File

@ -0,0 +1,106 @@
// This service worker is required to expose an exported Godot project as a
// Progressive Web App. It provides an offline fallback page telling the user
// that they need an Internet connection to run the project if desired.
// Incrementing CACHE_VERSION will kick off the install event and force
// previously cached resources to be updated from the network.
const CACHE_VERSION = "1690111599|1286968711";
const CACHE_PREFIX = "Sky Dash-sw-cache-";
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
const OFFLINE_URL = "index.offline.html";
// Files that will be cached on load.
const CACHED_FILES = ["index.html","index.js","index.offline.html","index.icon.png","index.apple-touch-icon.png"];
// Files that we might not want the user to preload, and will only be cached on first load.
const CACHABLE_FILES = ["index.wasm","index.pck"];
const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
self.addEventListener("install", (event) => {
event.waitUntil(caches.open(CACHE_NAME).then(cache => cache.addAll(CACHED_FILES)));
});
self.addEventListener("activate", (event) => {
event.waitUntil(caches.keys().then(
function (keys) {
// Remove old caches.
return Promise.all(keys.filter(key => key.startsWith(CACHE_PREFIX) && key != CACHE_NAME).map(key => caches.delete(key)));
}).then(function() {
// Enable navigation preload if available.
return ("navigationPreload" in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
})
);
});
async function fetchAndCache(event, cache, isCachable) {
// Use the preloaded response, if it's there
let response = await event.preloadResponse;
if (!response) {
// Or, go over network.
response = await self.fetch(event.request);
}
if (isCachable) {
// And update the cache
cache.put(event.request, response.clone());
}
return response;
}
self.addEventListener("fetch", (event) => {
const isNavigate = event.request.mode === "navigate";
const url = event.request.url || "";
const referrer = event.request.referrer || "";
const base = referrer.slice(0, referrer.lastIndexOf("/") + 1);
const local = url.startsWith(base) ? url.replace(base, "") : "";
const isCachable = FULL_CACHE.some(v => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
if (isNavigate || isCachable) {
event.respondWith(async function () {
// Try to use cache first
const cache = await caches.open(CACHE_NAME);
if (event.request.mode === "navigate") {
// Check if we have full cache during HTML page request.
const fullCache = await Promise.all(FULL_CACHE.map(name => cache.match(name)));
const missing = fullCache.some(v => v === undefined);
if (missing) {
try {
// Try network if some cached file is missing (so we can display offline page in case).
return await fetchAndCache(event, cache, isCachable);
} catch (e) {
// And return the hopefully always cached offline page in case of network failure.
console.error("Network error: ", e);
return await caches.match(OFFLINE_URL);
}
}
}
const cached = await cache.match(event.request);
if (cached) {
return cached;
} else {
// Try network if don't have it in cache.
return await fetchAndCache(event, cache, isCachable);
}
}());
}
});
self.addEventListener("message", (event) => {
// No cross origin
if (event.origin != self.origin) {
return;
}
const id = event.source.id || "";
const msg = event.data || "";
// Ensure it's one of our clients.
self.clients.get(id).then(function (client) {
if (!client) {
return; // Not a valid client.
}
if (msg === "claim") {
self.skipWaiting().then(() => self.clients.claim());
} else if (msg === "clear") {
caches.delete(CACHE_NAME);
} else if (msg === "update") {
self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then(all => all.forEach(c => c.navigate(c.url)));
} else {
onClientMessage(event);
}
});
});

BIN
semag/geodashsky/index.wasm Normal file

Binary file not shown.

3
semag/minion/cover.svg Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 1.9 MiB

1
semag/minion/credit Normal file
View File

@ -0,0 +1 @@
https://itch.io/profile/alimad

457
semag/minion/index.html Normal file
View File

@ -0,0 +1,457 @@
<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<title>The Minions Resurrection</title>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:400,700&display=swap">
<style type='text/css'>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
overflow: hidden;
}
.background {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-size: cover;
z-index: -2;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
outline: none;
}
.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 500px;
height: 12px;
background-color: #00000000;
border: 3px solid #ffffff;
padding: 1px;
border-radius: 12px;
visibility: visible;
}
@media only screen and (orientation:portrait) {
#status-progress {
width: 61.8%;
}
}
#status-progress-inner {
height: 1px;
width: 0%;
box-sizing: border-box;
transition: width 0.4s linear;
background-color: #ffffff;
border: 1px solid #00000000;
border-radius: 5px;
padding: 3px;
text-align: center;
transform: translate(2px, 2px);
}
#status-indeterminate {
height: 42px;
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
#loading-header {
position: absolute;
top: 39%;
left: 0;
right: 0;
font-size: 24px;
font-family: "Segoe UI", Frutiger, "Frutiger Linotype", "Dejavu Sans", "Helvetica Neue", Arial, sans-serif;
color: white;
}
#loading-footer {
position: absolute;
top: 55%;
left: 0;
right: 0;
font-size: 24px;
font-family: "Segoe UI", Frutiger, "Frutiger Linotype", "Dejavu Sans", "Helvetica Neue", Arial, sans-serif;
color: white;
}
</style>
<link id='-gd-engine-icon' rel='icon' type='image/png' href='index.icon.png' />
<link rel='apple-touch-icon' href='index.apple-touch-icon.png'/>
</head>
<body>
<div class="background"></div>
<div id='loading-header'><b>Alimad Interactive Entertainment<b></div>
<div id='loading-footer'><b>Downoading, Please Stand By.</b></div>
<canvas id='canvas'>
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id='status'>
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id='status-notice' class='godot' style='display: none;'></div>
</div>
<script type='text/javascript' src='index.js'></script>
<script type='text/javascript'>//<![CDATA[
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":true,"fileSizes":{"index.pck":2925248,"index.wasm":18790437},"focusCanvas":true,"gdnativeLibs":[]};
var engine = new Engine(GODOT_CONFIG);
// Continuously rotate the background image
const Background = document.querySelector('.background');
let rotation = 0;
const rotationSpeed = 0.5; // Change this value to control the rotation speed
function rotateBackground() {
rotation += rotationSpeed;
Background.style.transform = `rotate(${rotation}deg) scale(${4.5})`;
requestAnimationFrame(rotateBackground);
}
rotateBackground();
// Function to generate a random hue
let currentHue = getRandomHue();
let animationRequestId = null;
function getRandomHue() {
return Math.floor(Math.random() * 360);
}
function animateColorChange(timestamp) {
if (!animationRequestId) {
animationRequestId = timestamp;
}
const background = document.querySelector('.background');
const currentTime = timestamp || performance.now();
const duration = 5000; // Duration of the animation in milliseconds
function updateColor(currentTime) {
const startTime = animationRequestId;
const elapsed = currentTime - startTime;
const progress = (elapsed % duration) / duration;
const currentHueShift = 30 * Math.sin(2 * Math.PI * progress);
const currentColor = (currentHue + currentHueShift + 360) % 360;
background.style.backgroundImage = `radial-gradient(at 40% 25%, hsl(${currentColor}, 100%, 60%), hsl(${(currentColor + 180) % 360}, 100%, 50%) 50%)`;
animationRequestId = requestAnimationFrame(updateColor);
}
requestAnimationFrame(updateColor);
}
// Call the function when the page loads
window.addEventListener('load', () => {
animateColorChange();
});
(function() {
const INDETERMINATE_STATUS_STEP_MS = 100;
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
var animationCallbacks = [];
function animate(time) {
animationCallbacks.forEach(callback => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function(value) {
return (value != animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
}
statusMode = mode;
}
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
};
function displayFailureNotice(err) {
var msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
// Step 1: Get a reference to the div element
const divElement = document.getElementById('loading-footer');
// Step 2: Create a new anchor element
const linkElement = document.createElement('a');
// Step 3: Set the 'href' attribute of the anchor element
const linkURL = 'https://alimad.itch.io/theminions'; // Replace with your desired link URL
linkElement.setAttribute('href', linkURL);
// Step 4: Set the inner text or HTML content of the anchor element
const linkText = 'Retry'; // Replace with your desired link text
linkElement.innerText = linkText; // If you want to set plain text
// Alternatively, you can set HTML content like this:
// linkElement.innerHTML = '<strong>Click here to visit the link</strong>';
linkElement.style.textDecoration = 'none'; // Disable underline
linkElement.style.color = 'white'; // Make the text white
// Step 5: Replace the content of the div element with the anchor element
divElement.innerHTML = ''; // Clear existing content of the div
divElement.appendChild(linkElement); // Add the anchor element to the div
};
if (!Engine.isWebGLAvailable()) {
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
engine.startGame({
'onProgress': function (current, total) {
if (total > 0) {
statusProgressInner.style.width = ((current/total)/1.345918239972628) * 100 + '%';
setStatusMode('progress');
if (current/total > 0.01 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Starting Download...';
}
if (current/total > 0.03 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Creating Temporary Directory...';
}
if (current/total > 0.07 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Reserving VRAM...';
}
if (current/total > 0.15 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Downoading Game Assets...';
}
if (current/total > 0.29 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Downoading Godot Engine 3 HTML Packages...';
}
if (current/total > 0.37 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Downoading Game Engine Runtime...';
}
if (current/total > 0.5 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Creating User Data Folder...';
}
if (current/total > 0.51 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Extracting index.wasm';
}
if (current/total > 0.52 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Extracting index.pck';
}
if (current/total > 0.53 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Praparing Execution index.js';
}
if (current/total > 0.54 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Praparing Execution godotlib3.js';
}
if (current/total > 0.55 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Praparing Execution gameengineruntime3.js';
}
if (current/total > 0.56 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Generating Patches...';
}
if (current/total > 0.58 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Generating Logic Instance...';
}
if (current/total > 0.6 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Generating Scene instances...';
}
if (current/total > 0.62 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Reading User Data Folder...';
}
if (current/total > 0.63 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Loading...';
}
if (current/total > 0.65 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Applying Shaders...';
}
if (current/total > 0.67 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Creating 2D Models...';
}
if (current/total > 0.68 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Generating Textures...';
}
if (current/total > 0.69 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Setting Up Audio...';
}
if (current/total > 0.7 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Initializing Game Logic...';
}
if (current/total > 0.74 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Loading Game Levels...';
}
if (current/total > 0.79 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Indexing Scenes and Functions...';
}
if (current/total > 0.83 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Indexing Nodes and Scripts...';
}
if (current/total > 0.85 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Compiling GDScript ByteCode...';
}
if (current/total > 0.87 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Configuring Game Settings...';
}
if (current/total > 0.91 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Optimizing Performance...';
}
if (current/total > 0.95 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Finalizing Initialization...';
}
if (current/total > 0.99 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Launching Game Engine...';
}
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 200);
}
} else {
setStatusMode('indeterminate');
}
},
}).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
})();
//]]></script>
</body>
</html>

BIN
semag/minion/index.icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

796
semag/minion/index.js Normal file

File diff suppressed because one or more lines are too long

BIN
semag/minion/index.pck Normal file

Binary file not shown.

BIN
semag/minion/index.wasm Normal file

Binary file not shown.

Binary file not shown.

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 24 KiB

1
semag/terrifried/credit Normal file
View File

@ -0,0 +1 @@
https://polymars.itch.io

File diff suppressed because one or more lines are too long