bitlife, ducklife 1-3, ovo, there is no game, universal paperclips

This commit is contained in:
Sky 2023-07-24 14:37:04 -04:00
parent 68cd4ccd5b
commit 9f13f28712
571 changed files with 110938 additions and 0 deletions

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{
"companyName": "Moana Games",
"productName": "BitLife",
"productVersion": "1.0",
"dataUrl": "BitLife.data.unityweb",
"wasmCodeUrl": "BitLife.wasm.code.unityweb",
"wasmFrameworkUrl": "BitLife.wasm.framework.unityweb",
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": { "preserveDrawingBuffer": false },
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20",
"cacheControl": { "default": "must-revalidate" },
"developmentBuild": false,
"multithreading": false,
"unityVersion": "2019.4.21f1"
}

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function UnityProgress(unityInstance, progress) {
if (!unityInstance.Module) return;
if (!unityInstance.logo) {
unityInstance.logo = document.createElement('div');
unityInstance.logo.className = 'logo ' + unityInstance.Module.splashScreenStyle;
unityInstance.container.appendChild(unityInstance.logo);
}
if (!unityInstance.progress) {
unityInstance.progress = document.createElement('div');
unityInstance.progress.className = 'progress ' + unityInstance.Module.splashScreenStyle;
unityInstance.progress.empty = document.createElement('div');
unityInstance.progress.empty.className = 'empty';
unityInstance.progress.appendChild(unityInstance.progress.empty);
unityInstance.progress.full = document.createElement('div');
unityInstance.progress.full.className = 'full';
unityInstance.progress.appendChild(unityInstance.progress.full);
unityInstance.container.appendChild(unityInstance.progress);
}
unityInstance.progress.full.style.width = 100 * progress + '%';
unityInstance.progress.empty.style.width = 100 * (1 - progress) + '%';
if (progress == 1)
unityInstance.logo.style.display = unityInstance.progress.style.display = 'none';
}

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bitlife/bitlife.png Normal file

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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<title>BitLife</title>
<link rel="icon" href="./splash.png" />
<link rel="shortcut icon" href="./splash.png" />
<!-- WEBGL GAME IN FULLSCREEN - COPY AND PASTE THIS CSS -->
<style>
body {
font-family: 'Myriad Pro', Myriad, 'Helvetica Neue', Helvetica, Arial, sans-serif;
}
body {
margin: 0;
padding: 0;
position: absolute;
height: 100%;
width: 100%;
background-size: cover;
font-style: regular;
font-family: 'Myriad Pro', Myriad, 'Helvetica Neue', Helvetica, Arial, sans-serif;
}
.webgl-content {
background: #333;
}
#errorBrowserBlock,
#loadingBlock,
.webgl-content {
padding: 0;
position: absolute;
height: 100vh;
width: 100vw;
}
canvas {
position: absolute;
height: 100%;
width: 100%;
}
#gameContainer {
position: absolute;
height: 100%;
width: 100%;
}
#fullScreenButton,
#logoname {
height: 35px;
width: 35px;
position: absolute;
bottom: 5px;
right: 5px;
background-color: transparent;
background-image: url(../img/fullScreen_on.png);
background-size: 35px 35px;
border: none;
cursor: pointer;
}
#logoname {
background-image: url(../img/logo-big.png);
left: 15px;
bottom: 11px;
width: 141px;
height: 20px;
background-size: 141px 20px;
}
.subtitle {
color: #fff;
font-size: 15px;
padding-bottom: 15px;
padding-top: 15px;
display: block;
margin: auto;
text-align: center;
}
.logo {
display: block;
margin: 20px auto;
width: 265px;
height: 60px;
}
.logo-game {
height: 150px;
width: auto;
display: block;
margin: auto;
margin-top: 5px;
border-radius: 20px;
box-shadow: 0 20px 20px -10px rgba(0, 0, 0, 0.3);
}
#errorBrowserBlock,
#loadingBlock {
background: #333;
background-size: cover;
z-index: 1;
}
.cover {
position: absolute;
z-index: -1;
top: 0;
right: 0;
bottom: 0;
left: 0;
-moz-background-size: cover;
-webkit-background-size: cover;
background-size: cover;
opacity: 0.5;
filter: blur(16px);
}
#errorContent,
#progressBar,
#warningBrowserBlock,
#warningMobileBlock {
height: 25vh;
width: 40vw;
margin: auto;
text-align: center;
}
#progressBar {
height: 8vh;
color: #fff;
font-size: 4vh;
}
#errorContent,
#warningBrowserBlock,
#warningMobileBlock {
margin-top: 15vh;
color: #fff;
font-size: 2.3vh;
}
.browserIcons {
display: inline-flex;
margin-top: 2vh;
}
.browserIcons a {
width: 150px;
}
#errorContent {
font-size: 3vh;
margin-top: 5vh;
}
.centered {
height: 100%;
max-width: 770px;
margin-left: auto;
margin-right: auto;
}
.webgl-content * {
border: 0;
margin: 0;
padding: 0;
}
.webgl-content {
height: 100%;
width: 100%;
}
.progress,
.webgl-content .logo {
position: absolute;
left: 50%;
top: 45%;
-webkit-transform: translate(-50%, -50%);
transform: translate(-50%, -50%);
}
.webgl-content .logo {
background: url(logo.png) no-repeat center/contain;
width: 130px;
height: 130px;
}
.webgl-content .progress {
height: 18px;
width: 141px;
margin-top: 90px;
}
.webgl-content .progress .empty {
background: url(TemplateData/progressEmpty.Light.png) no-repeat right/cover;
float: right;
width: 100%;
height: 100%;
display: inline-block;
}
.webgl-content .progress .full {
background: url(TemplateData/progressFull.Light.png) no-repeat left/cover;
float: left;
width: 0%;
height: 100%;
display: inline-block;
}
.webgl-content .logo.Dark {
background-image: url(logo.png);
}
.webgl-content .progress.Dark .empty {
background-image: url(TemplateData/progressEmpty.Dark.png);
}
.webgl-content .progress.Dark .full {
background-image: url(TemplateData/progressFull.Dark.png);
}
.webgl-content .footer {
margin-top: 5px;
height: 38px;
line-height: 38px;
font-family: Helvetica, Verdana, Arial, sans-serif;
font-size: 18px;
}
.fullscreen,
.title,
.webgl-content .footer .webgl-logo {
height: 100%;
display: inline-block;
background: transparent center no-repeat;
}
.webgl-content .footer .webgl-logo {
background-image: url(TemplateData/webgl-logo.png);
width: 204px;
float: left;
}
.webgl-content .footer .title {
margin-right: 10px;
float: right;
}
.webgl-content .footer .fullscreen {
background-image: url(TemplateData/fullscreen.png);
width: 38px;
float: right;
}
body,
html {
margin: 0 auto;
padding: 0 auto;
width: 62vh;
height: 100%;
overflow: hidden;
}
#links2 {
position: absolute;
right: 0;
bottom: 0;
padding: 8px;
list-style: none;
background-color: #fff;
border-top-left-radius: 5px;
}
#links2 ul {
list-style-type: none;
margin: 0;
padding: 0;
}
#links2 ul li {
display: inline;
}
#links2 ul li a {
color: #000;
display: inline-block;
margin-right: 10px;
text-decoration: none;
}
#links2 ul li a.visited {
color: #000;
}
#links2 ul li a:hover {
opacity: 0.85;
}
</style>
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var unityInstance = UnityLoader.instantiate('gameContainer', 'Build/BitLife.json', {
onProgress: UnityProgress
});
</script>
</head>
<body>
<div class="webgl-content">
<!-- WEBGL GAME IN FULLSCREEN - COPY AND PASTE THIS CSS - IMPORTANT: WIDTH: 100%; HEIGHT:100% -->
<div id="gameContainer" style="width: 100%; height: 100%"></div>
</div>
</body>
</html>

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<html>
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Duck Life 1</title>
<style>html{background-color:#000;}</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife1.swf");
});
</script>
</body>
</html>

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<html>
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Duck Life 2</title>
<style>html{background-color:#000;}</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife2.swf");
});
</script>
</body>
</html>

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<html>
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Duck Life 3</title>
<style>html{background-color:#000;}</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife3-evolution.swf");
});
</script>
</body>
</html>

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"name": "This Is The Only Level 2",
"directory": "thisistheonlylevel2",
"image": "icon.png"
},
{
"name": "Bitlife",
"directory": "bitlife",
"image": "bitlife.png"
},
{
"name": "Duck Life 1",
"directory": "ducklife1",
"image": "ducklife1.png"
},
{
"name": "Duck Life 2",
"directory": "ducklife2",
"image": "ducklife2.png"
},
{
"name": "Duck Life 3",
"directory": "ducklife3",
"image": "ducklife3.png"
},
{
"name": "ovo",
"directory": "ovo",
"image": "ovo3.png"
},
{
"name": "There Is No Game",
"directory": "thereisnogame",
"image": "icon-256.png"
},
{
"name": "Universal Paperclips",
"directory": "universal-paperclips",
"image": "universal-paperclips.png"
}
]

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/**
* Tween.js - Licensed under the MIT license
* https://github.com/tweenjs/tween.js
* ----------------------------------------------
*
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
* Thank you all, you're awesome!
*/
var TWEEN = TWEEN || (function () {
var _tweens = [];
return {
getAll: function () {
return _tweens;
},
removeAll: function () {
_tweens = [];
},
add: function (tween) {
_tweens.push(tween);
},
remove: function (tween) {
var i = _tweens.indexOf(tween);
if (i !== -1) {
_tweens.splice(i, 1);
}
},
update: function (time, preserve) {
if (_tweens.length === 0) {
return false;
}
var i = 0;
time = time !== undefined ? time : TWEEN.now();
while (i < _tweens.length) {
if (_tweens[i].update(time) || preserve) {
i++;
} else {
_tweens.splice(i, 1);
}
}
return true;
}
};
})();
// Include a performance.now polyfill.
// In node.js, use process.hrtime.
if (typeof (window) === 'undefined' && typeof (process) !== 'undefined') {
TWEEN.now = function () {
var time = process.hrtime();
// Convert [seconds, nanoseconds] to milliseconds.
return time[0] * 1000 + time[1] / 1000000;
};
}
// In a browser, use window.performance.now if it is available.
else if (typeof (window) !== 'undefined' &&
window.performance !== undefined &&
window.performance.now !== undefined) {
// This must be bound, because directly assigning this function
// leads to an invocation exception in Chrome.
TWEEN.now = window.performance.now.bind(window.performance);
}
// Use Date.now if it is available.
else if (Date.now !== undefined) {
TWEEN.now = Date.now;
}
// Otherwise, use 'new Date().getTime()'.
else {
TWEEN.now = function () {
return new Date().getTime();
};
}
TWEEN.Tween = function (object) {
var _object = null;
if(object) _object = object;
var _duration = 1000;
var _time = 0;
var _startTime = null;
var _reversed = false;
this.isPlaying = false;
var _easingFunction = TWEEN.Easing.Linear.None;
var _interpolationFunction = TWEEN.Interpolation.Linear;
var _valuesStartOrigin = null;
var _valuesEndOrigin = null;
var _valuesStart = {};
var _valuesEnd = {};
var _isReset = true;
var _deltas = {};
var _deltas_init = {};
var _onCompleteCallback = null;
var _onCompleteCallbackScope = null;
var _onReverseCompleteCallback = null;
var _onReverseCompleteCallbackScope = null;
this.setObject = function (object) {
if(object)
_object = object;
};
//Computes new deltas to tween to
this.to = function (properties, duration) {
_isReset = true;
if (duration !== undefined) {
_duration = duration;
}
var property, start=0, end=0;
for (property in properties)
{
if (_object[property] === undefined) {
continue;
}
start = _object[property];
end = properties[property];
_deltas[property] = end - start;
_deltas_init[property] = _deltas[property];
}
return this;
};
this.reverse = function () {
var property;
if(this.isPlaying){
this.isPlaying = false;
for (property in _deltas) {
if(_reversed){
_deltas[property] = (1-_value)*_deltas[property];
}else{
_deltas[property] = _deltas_init[property]-(1-_value)*_deltas[property];
}
}
if(_reversed){
//console.log("start reverse, currently playing, reverse");
}else{
//console.log("start reverse, currently playing, no reverse");
}
}else{
//console.log("start reverse, currently not playing; ");
for (property in _deltas)
{
_deltas[property] = _deltas_init[property];
}
}
_isReset = false;
_prevValue = 0;
_reversed = true;
_time = TWEEN.now();
_startTime = TWEEN.now();
this.isPlaying = true;
return this;
};
this.start = function (time) {
var property;
if(this.isPlaying){
this.isPlaying = false;
if(!_isReset){
for (property in _deltas) {
if(_reversed){
_deltas[property] = _deltas_init[property]-(1-_value)*_deltas[property];
}else{
_deltas[property] = (1-_value)*_deltas[property];
}
}
}
if(_reversed){
//console.log("start, currently playing, reverse");
}else{
//console.log("start, currently playing, no reverse");
}
}else{
//console.log("start, currently not playing; ");
for (property in _deltas)
{
_deltas[property] = _deltas_init[property];
}
}
_isReset = false;
_reversed = false;
_prevValue = 0;
_time = TWEEN.now();
_startTime = _time;
this.isPlaying = true;
return this;
};
var _value = 0; //from 0 to 1 ; output of the tween function
var _dvalue = 0; //delta _value and the one of the previous dt
var _prevValue = 0; //_value of the previous dt
this.update = function (dt) {
var property;
var elapsed; //% of the duration; from 0 to 1;
_time = _time + dt;
if (_time < _startTime) {
return true;
}
elapsed = (_time - _startTime) / _duration;
elapsed = elapsed > 1 ? 1 : elapsed;
_value = _easingFunction(elapsed);
_dvalue = _value - _prevValue;
_prevValue = _value;
var dv = 0;
for (property in _deltas) {
if(_reversed){
_object[property] += -_dvalue*_deltas[property];
}else{
_object[property] += _dvalue*_deltas[property];
}
/*_object[property] = start + dValues[property] * value;
dv = (start + (end - start) * value) - _object[property];*/
}
if (elapsed === 1) {
if (_onCompleteCallback !== null && !_reversed) {
if(_onCompleteCallbackScope!=null){
_onCompleteCallback.call(_onCompleteCallbackScope);
}else{
_onCompleteCallback.call(_object, _object);
}
}
if ((_onReverseCompleteCallback !== null) && _reversed) {
if(_onReverseCompleteCallbackScope!=null){
_onReverseCompleteCallback.call(_onReverseCompleteCallbackScope);
}else{
_onReverseCompleteCallback.call(_object, _object);
}
}
this.isPlaying = false;
return false;
}
return true;
};
this.onComplete = function (callback,scope) {
_onCompleteCallback = callback;
_onCompleteCallbackScope = scope;
return this;
};
this.onReverseComplete = function (callback,scope) {
_onReverseCompleteCallback = callback;
_onReverseCompleteCallbackScope = scope;
return this;
};
this.easing = function (easing) {
_easingFunction = easing;
return this;
};
this.interpolation = function (interpolation) {
_interpolationFunction = interpolation;
return this;
};
};
TWEEN.Easing = {
Linear: {
None: function (k) {
return k;
}
},
Quadratic: {
In: function (k) {
return k * k;
},
Out: function (k) {
return k * (2 - k);
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k;
}
return - 0.5 * (--k * (k - 2) - 1);
}
},
Cubic: {
In: function (k) {
return k * k * k;
},
Out: function (k) {
return --k * k * k + 1;
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k;
}
return 0.5 * ((k -= 2) * k * k + 2);
}
},
Quartic: {
In: function (k) {
return k * k * k * k;
},
Out: function (k) {
return 1 - (--k * k * k * k);
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k;
}
return - 0.5 * ((k -= 2) * k * k * k - 2);
}
},
Quintic: {
In: function (k) {
return k * k * k * k * k;
},
Out: function (k) {
return --k * k * k * k * k + 1;
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k * k;
}
return 0.5 * ((k -= 2) * k * k * k * k + 2);
}
},
Sinusoidal: {
In: function (k) {
return 1 - Math.cos(k * Math.PI / 2);
},
Out: function (k) {
return Math.sin(k * Math.PI / 2);
},
InOut: function (k) {
return 0.5 * (1 - Math.cos(Math.PI * k));
}
},
Exponential: {
In: function (k) {
return k === 0 ? 0 : Math.pow(1024, k - 1);
},
Out: function (k) {
return k === 1 ? 1 : 1 - Math.pow(2, - 10 * k);
},
InOut: function (k) {
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if ((k *= 2) < 1) {
return 0.5 * Math.pow(1024, k - 1);
}
return 0.5 * (- Math.pow(2, - 10 * (k - 1)) + 2);
}
},
Circular: {
In: function (k) {
return 1 - Math.sqrt(1 - k * k);
},
Out: function (k) {
return Math.sqrt(1 - (--k * k));
},
InOut: function (k) {
if ((k *= 2) < 1) {
return - 0.5 * (Math.sqrt(1 - k * k) - 1);
}
return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
}
},
Elastic: {
In: function (k) {
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
return -Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI);
},
Out: function (k) {
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
return Math.pow(2, -10 * k) * Math.sin((k - 0.1) * 5 * Math.PI) + 1;
},
InOut: function (k) {
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
k *= 2;
if (k < 1) {
return -0.5 * Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI);
}
return 0.5 * Math.pow(2, -10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI) + 1;
}
},
Back: {
In: function (k) {
var s = 1.70158;
return k * k * ((s + 1) * k - s);
},
Out: function (k) {
var s = 1.70158;
return --k * k * ((s + 1) * k + s) + 1;
},
InOut: function (k) {
var s = 1.70158 * 1.525;
if ((k *= 2) < 1) {
return 0.5 * (k * k * ((s + 1) * k - s));
}
return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
}
},
Bounce: {
In: function (k) {
return 1 - TWEEN.Easing.Bounce.Out(1 - k);
},
Out: function (k) {
if (k < (1 / 2.75)) {
return 7.5625 * k * k;
} else if (k < (2 / 2.75)) {
return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
} else if (k < (2.5 / 2.75)) {
return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
} else {
return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
}
},
InOut: function (k) {
if (k < 0.5) {
return TWEEN.Easing.Bounce.In(k * 2) * 0.5;
}
return TWEEN.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5;
}
}
};
TWEEN.Interpolation = {
Linear: function (v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = TWEEN.Interpolation.Utils.Linear;
if (k < 0) {
return fn(v[0], v[1], f);
}
if (k > 1) {
return fn(v[m], v[m - 1], m - f);
}
return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
},
Bezier: function (v, k) {
var b = 0;
var n = v.length - 1;
var pw = Math.pow;
var bn = TWEEN.Interpolation.Utils.Bernstein;
for (var i = 0; i <= n; i++) {
b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
}
return b;
},
CatmullRom: function (v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = TWEEN.Interpolation.Utils.CatmullRom;
if (v[0] === v[m]) {
if (k < 0) {
i = Math.floor(f = m * (1 + k));
}
return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
} else {
if (k < 0) {
return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
}
if (k > 1) {
return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
}
return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
}
},
Utils: {
Linear: function (p0, p1, t) {
return (p1 - p0) * t + p0;
},
Bernstein: function (n, i) {
var fc = TWEEN.Interpolation.Utils.Factorial;
return fc(n) / fc(i) / fc(n - i);
},
Factorial: (function () {
var a = [1];
return function (n) {
var s = 1;
if (a[n]) {
return a[n];
}
for (var i = n; i > 1; i--) {
s *= i;
}
a[n] = s;
return s;
};
})(),
CatmullRom: function (p0, p1, p2, p3, t) {
var v0 = (p2 - p0) * 0.5;
var v1 = (p3 - p1) * 0.5;
var t2 = t * t;
var t3 = t * t2;
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (- 3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
}
}
};
// UMD (Universal Module Definition)
(function (root) {
if (typeof define === 'function' && define.amd) {
// AMD
define([], function () {
return TWEEN;
});
} else if (typeof module !== 'undefined' && typeof exports === 'object') {
// Node.js
module.exports = TWEEN;
} else if (root !== undefined) {
// Global variable
root.TWEEN = TWEEN;
}
})(this);

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ovo/achievements.json Normal file
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[
{
"name": "OvO",
"description": "What's this?",
"hidden": false,
"icon": "ovo.png",
"callback": "Skins > Gold",
"params": "5,achievements,0",
"divider": ",",
"type": "n,s,n"
},
{
"name": "Hittin da head",
"description": "Stop it please",
"hidden": true,
"icon": "ovo2.png",
"callback": "Skins > Gold",
"params": "10,achievements,1",
"divider": ",",
"type": "n,s,n"
},
{
"name": "Hurtin da head",
"description": ":(",
"hidden": true,
"icon": "ovo3.png",
"callback": "Skins > Gold",
"params": "20,achievements,2",
"divider": ",",
"type": "n,s,n"
},
{
"name": "Tutorials",
"description": "Finish the tutorial section",
"hidden": false,
"icon": "tutorials.png",
"callback": "Skins > Gold",
"params": "5,achievements,3",
"divider": ",",
"type": "n,s,n"
},
{
"name": "Getting Serious",
"description": "Finish the getting serious section",
"hidden": false,
"icon": "gettingserious.png",
"callback": "Skins > Gold",
"params": "5,achievements,3",
"divider": ",",
"type": "n,s,n"
},
{
"name": "Higher Order",
"description": "Finish the higher order section",
"hidden": false,
"icon": "higherorder.png",
"callback": "Skins > Unlock",
"params": "4",
"divider": ",",
"type": "n"
},
{
"name": "Mechanics",
"description": "Finish the mechanics section",
"hidden": false,
"icon": "mechanics.png",
"callback": "Skins > Unlock",
"params": "1",
"divider": ",",
"type": "n"
},
{
"name": "OvO Space Program",
"description": "Finish the OvO Space Program section",
"hidden": false,
"icon": "ovospaceprogram.png",
"callback": "Skins > Unlock",
"params": "8",
"divider": ",",
"type": "n"
},
{
"name": "A mystical journey",
"description": "Finish the Journey through the portal section",
"hidden": false,
"icon": "jttp.png",
"callback": "Skins > Unlock",
"params": "14",
"divider": ",",
"type": "n"
},
{
"name": "Community Work",
"description": "Finish the Community levels",
"hidden": false,
"icon": "community.png",
"callback": "Skins > Unlock",
"params": "15",
"divider": ",",
"type": "n"
},
{
"name": "Purified",
"description": "Finish every level",
"hidden": false,
"icon": "purified.png",
"callback": "Skins > Unlock",
"params": "11",
"divider": ",",
"type": "n"
},
{
"name": "Coins!",
"description": "Collect a coin",
"hidden": false,
"icon": "coin.png",
"callback": "",
"params": "",
"divider": ",",
"type": ""
},
{
"name": "Coin enthusiast",
"description": "Collect 5 coins",
"hidden": false,
"icon": "coin5.png",
"callback": "",
"params": "",
"divider": ",",
"type": ""
},
{
"name": "Coin connoisseur",
"description": "Collect 10 coins",
"hidden": false,
"icon": "coin10.png",
"callback": "",
"params": "",
"divider": ",",
"type": ""
},
{
"name": "Coin hunter",
"description": "Collect 30 coins",
"hidden": false,
"icon": "coin30.png",
"callback": "",
"params": "",
"divider": ",",
"type": "n"
},
{
"name": "Coin god",
"description": "Collect 40 coins",
"hidden": false,
"icon": "coin40.png",
"callback": "Skins > Unlock",
"params": "7",
"divider": ",",
"type": "n"
},
{
"name": "Secret Coin",
"description": "Collect the secret coin",
"hidden": true,
"icon": "coinsecret.png",
"callback": "",
"params": "",
"divider": ",",
"type": "n"
},
{
"name": "Runner",
"description": "Finish OvO in less than 30mn",
"hidden": false,
"icon": "runner.png",
"callback": "",
"params": "",
"divider": ",",
"type": "n"
},
{
"name": "Speedrunner",
"description": "Finish OvO in less than 20mn",
"hidden": false,
"icon": "speedrunner.png",
"callback": "",
"params": "",
"divider": ",",
"type": "n"
},
{
"name": "Velocity master",
"description": "Finish OvO in less than 15mn",
"hidden": false,
"icon": "velocity.png",
"callback": "",
"params": "",
"divider": ",",
"type": "n"
},
{
"name": "Top charts",
"description": "Finish OvO in less than 12mn",
"hidden": false,
"icon": "topcharts.png",
"callback": "Skins > Unlock",
"params": "13",
"divider": ",",
"type": "n"
},
{
"name": "Light speed",
"description": "Finish OvO in less than 10mn",
"hidden": false,
"icon": "lightspeed.png",
"callback": "",
"params": "",
"divider": ",",
"type": "n"
}
]

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{
"networks": [
"Poki",
"CrazyGames",
"GamePix",
"GameDistribution",
"GameMonetize",
"CoolMathGames"
],
"name": "CoolMathGames",
"gameId": "1377b99c10284c229423118a941af3b1",
"removeSocials": true,
"stopAudioInBackground": false,
"removeMidrollRewarded": true,
"noReligion": true
}

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{
"name": "OvO",
"short_name": "OvO",
"start_url": "index.html",
"display": "fullscreen",
"orientation": "any",
"icons": [{
"src": "icon-16.png",
"sizes": "16x16",
"type": "image/png"
}, {
"src": "icon-32.png",
"sizes": "32x32",
"type": "image/png"
}, {
"src": "icon-128.png",
"sizes": "128x128",
"type": "image/png"
}, {
"src": "icon-256.png",
"sizes": "144x144",
"type": "image/png"
}, {
"src": "icon-256.png",
"sizes": "256x256",
"type": "image/png"
}]
}

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/* @font-face {
font-family: Silver;
src: url(./silver.ttf);
} */
@font-face {
font-family: Retron2000;
src: url(./retron2000.ttf);
}

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#c2canvasdiv.prepared
{
position:absolute !important;
margin:0px !important;
z-index:49;
}
#fakeBody
{
position:absolute;
z-index:999999999;
overflow:hidden !important;
}
#fakeBody #fakeCanvas
{
position:absolute;
top:0px;
z-index:50;
overflow:hidden !important;
height:100%;
width:100%;
}
#fakeCanvas div
{
position:absolute;
width:100%;
height:100%;
top:0px;
left:0px;
}
#fakeCanvas div.darker
{
-webkit-transition: background-color 100ms linear ;
-moz-transition: background-color 100ms linear ;
-o-transition: background-color 100ms linear ;
-ms-transition: background-color 100ms linear ;
transition: background-color 100ms linear ;
background-color:rgba(0,0,0,0.3);
}
#c2canvasdiv.animated
{
z-index:51;
}
#fakeCanvas.animated
{
z-index:49;
}
.hidden
{
display:none;
}

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