diff --git a/style.css b/style.css index f57afbd8..acb6a014 100644 --- a/style.css +++ b/style.css @@ -163,33 +163,33 @@ img { } .game, .suggest { - width: 15%; - border-radius: 20px; - display: inline-block; - background-color: var(--uibg); - margin: 15px; - cursor: pointer; - box-shadow: 0px 0px 5px 5px var(--uibg); + width: 15% !important; + border-radius: 20px !important; + display: inline-block !important; + background-color: var(--uibg) !important; + margin: 15px !important; + cursor: pointer !important; + box-shadow: 0px 0px 5px 5px var(--uibg) !important; } .game:hover, .suggest:hover { - transform: scale(1.1); - filter: brightness(85%); - box-shadow: 0px 0px 5px 5px var(--uibg); + transform: scale(1.1) !important; + filter: brightness(85%) !important; + box-shadow: 0px 0px 5px 5px var(--uibg) !important; } .game h1, .suggest h1 { - font-size: 12px; - float: right; - margin-right: 10px; - margin-top: 3px; - margin-bottom: 3px; + font-size: 12px !important; + float: right !important; + margin-right: 10px !important; + margin-top: 3px !important; + margin-bottom: 3px !important; } .game img, .suggest img { - width: 100%; - border-radius: 20px; - aspect-ratio: 1 / 1; + width: 100% !important; + border-radius: 20px !important; + aspect-ratio: 1 / 1 !important; } img.star { @@ -234,8 +234,8 @@ input[type=text]:hover { opacity: 80%; } ::placeholder { - color: var(--textcolor); - opacity: 0.4; /* Firefox */ + color: var(--textcolor) !important; + opacity: 0.4 !important; /* Firefox */ } .bookmarkletdiv { @@ -260,14 +260,14 @@ form { } select { - border-radius: 5px; - background-color: var(--inputbg); - border-color: var(--inputborder); - border-width: 5px; - border-radius: 10px; - border-style: solid; - padding: 0.5% 0.5%; - margin: 0.25%; + border-radius: 5px !important; + background-color: var(--inputbg) !important; + border-color: var(--inputborder) !important; + border-width: 5px !important; + border-radius: 10px !important; + border-style: solid !important; + padding: 0.5% 0.5% !important; + margin: 0.25% !important; } gameframe {