This commit is contained in:
skysthelimitt 2023-09-28 22:35:21 -04:00
parent 5a4bb7986a
commit 6c334b087b
47 changed files with 2787 additions and 84 deletions

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<html>
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Duck Life 1</title>
<style>html{background-color:#000;}</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife1.swf");
});
</script>
</body>
</html>

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<html>
<!DOCTYPE html>
<html lang="en">
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0" />
<title>Duck Life 1</title>
<style>html{background-color:#000;}</style>
<style>
body {
flex-direction: row;
background-color: #343838;
height: 90vh;
padding: 0;
margin: 0;
display: flex;
align-items: center;
justify-content: center;
}
a {
color: #dffaf1;
margin: 10px;
font-size: 25px;
}
</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife1.swf");
});
</script>
<a href="unity/index.html">Unity</a>
<a href="flash/index.html">Flash</a>
</body>
</html>

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<!DOCTYPE html><html><head><meta charset='utf8'><style>@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);body{background:#000;margin:0;width:100vw;height:100vh;display:flex}.container{display:inline-block;position:fixed;margin:auto!important;top:0;bottom:0;left:0;right:0;width:100vw;height:100vh;z-index:1}.container canvas{width:100%;height:100%}.info{z-index:5;padding:25px;background:#fff;border:1px solid #000;margin:auto;position:relative;top:0;bottom:0;left:0;right:0;display:flex;align-content:center;align-items:center;justify-content:space-evenly;gap:15px;color:#777;font-family:Inconsolata,monospace;user-select:none}.info .desc{font-weight:700}.bar{width:150px;height:10px;background:#eee;border:1px solid #bbb;display:block}.bar .fill{height:100%;background:#07d;outline:1px solid #37a;display:block;z-index:7}</style></head><body><div class='info'><div class='desc'>Downloading data...</div><div class='bar'><div class='fill'></div></div></div><div class='container' id='container'></div><script src='unity.js'></script><script>var info = { wrap: document.querySelector('.info'), bar: document.querySelector('.info .bar .fill') }; UnityLoader.instantiate('container', { companyName: 'Wix Games', productName: 'Duck Life', dataUrl: 'WebGL1Coolmath.data.unityweb', asmCodeUrl: 'WebGL1Coolmath.asm.code.unityweb', asmMemoryUrl: 'WebGL1Coolmath.asm.memory.unityweb', asmFrameworkUrl: 'WebGL1Coolmath.asm.framework.unityweb', TOTAL_MEMORY: 268435456, graphicsAPI: ['WebGL 2.0', 'WebGL 1.0'], webglContextAttributes: { preserveDrawingBuffer: false }, splashScreenStyle: 'Dark', backgroundColor: '#000' }, { onProgress: (unity, progress) => (info.bar.style.width = (progress * 100) + '%', progress == 1 && info.wrap.remove()) })</script></body></html>

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<html>
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Duck Life 2</title>
<style>html{background-color:#000;}</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife2.swf");
});
</script>
</body>
</html>

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<html>
<!DOCTYPE html>
<html lang="en">
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0" />
<title>Duck Life 2</title>
<style>html{background-color:#000;}</style>
<style>
body {
flex-direction: row;
background-color: #343838;
height: 90vh;
padding: 0;
margin: 0;
display: flex;
align-items: center;
justify-content: center;
}
a {
color: #dffaf1;
margin: 10px;
font-size: 25px;
}
</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife2.swf");
});
</script>
<a href="unity/index.html">Unity</a>
<a href="flash/index.html">Flash</a>
</body>
</html>

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<!DOCTYPE html><html><head><meta charset='utf8'><style>@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);body{background:#000;margin:0;width:100vw;height:100vh;display:flex}.container{display:inline-block;position:fixed;margin:auto!important;top:0;bottom:0;left:0;right:0;width:100vw;height:100vh;z-index:1}.container canvas{width:100%;height:100%}.info{z-index:5;padding:25px;background:#fff;border:1px solid #000;margin:auto;position:relative;top:0;bottom:0;left:0;right:0;display:flex;align-content:center;align-items:center;justify-content:space-evenly;gap:15px;color:#777;font-family:Inconsolata,monospace;user-select:none}.info .desc{font-weight:700}.bar{width:150px;height:10px;background:#eee;border:1px solid #bbb;display:block}.bar .fill{height:100%;background:#07d;outline:1px solid #37a;display:block;z-index:7}</style></head><body><div class='info'><div class='desc'>Downloading data...</div><div class='bar'><div class='fill'></div></div></div><div class='container' id='container'></div><script src='unity.js'></script><script>var info = { wrap: document.querySelector('.info'), bar: document.querySelector('.info .bar .fill') }; UnityLoader.instantiate('container', { companyName: 'Wix Games', productName: 'Duck Life', dataUrl: 'WebGL2Wix.data.unityweb', asmCodeUrl: 'WebGL2Wix.asm.code.unityweb', asmMemoryUrl: 'WebGL2Wix.asm.memory.unityweb', asmFrameworkUrl: 'WebGL2Wix.asm.framework.unityweb', TOTAL_MEMORY: 268435456, graphicsAPI: ['WebGL 2.0', 'WebGL 1.0'], webglContextAttributes: {preserveDrawingBuffer: false}, splashScreenStyle: 'Dark', backgroundColor: '#000000' }, { onProgress: (unity, progress) => (info.bar.style.width = (progress * 100) + '%', progress == 1 && info.wrap.remove()) })</script></body></html>

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<html>
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Duck Life 3</title>
<style>html{background-color:#000;}</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife3-evolution.swf");
});
</script>
</body>
</html>

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<html>
<!DOCTYPE html>
<html lang="en">
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0" />
<title>Duck Life 3</title>
<style>html{background-color:#000;}</style>
<style>
body {
flex-direction: row;
background-color: #343838;
height: 90vh;
padding: 0;
margin: 0;
display: flex;
align-items: center;
justify-content: center;
}
a {
color: #dffaf1;
margin: 10px;
font-size: 25px;
}
</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife3-evolution.swf");
});
</script>
<a href="unity/index.html">Unity</a>
<a href="flash/index.html">Flash</a>
</body>
</html>

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<!DOCTYPE html><html><head><meta charset='utf8'><style>@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);body{background:#000;margin:0;width:100vw;height:100vh;display:flex}.container{display:inline-block;position:fixed;margin:auto!important;top:0;bottom:0;left:0;right:0;width:100vw;height:100vh;z-index:1}.container canvas{width:100%;height:100%}.info{z-index:5;padding:25px;background:#fff;border:1px solid #000;margin:auto;position:relative;top:0;bottom:0;left:0;right:0;display:flex;align-content:center;align-items:center;justify-content:space-evenly;gap:15px;color:#777;font-family:Inconsolata,monospace;user-select:none}.info .desc{font-weight:700}.bar{width:150px;height:10px;background:#eee;border:1px solid #bbb;display:block}.bar .fill{height:100%;background:#07d;outline:1px solid #37a;display:block;z-index:7}</style></head><body><div class='info'><div class='desc'>Downloading data...</div><div class='bar'><div class='fill'></div></div></div><div class='container' id='container'></div><script src='unity.js'></script><script>var info = { wrap: document.querySelector('.info'), bar: document.querySelector('.info .bar .fill') }; UnityLoader.instantiate('container', { companyName: 'Wix Games', productName: 'Duck Life', dataUrl: 'WebGL3Wix.data.unityweb', asmCodeUrl: 'WebGL3Wix.asm.code.unityweb', asmMemoryUrl:'WebGL3Wix.asm.memory.unityweb', asmFrameworkUrl:'WebGL3Wix.asm.framework.unityweb',
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<html>
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Duck Life 4</title>
<style>html{background-color:#000;}</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife4.swf");
});
</script>
</body>
</html>

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<html>
<!DOCTYPE html>
<html lang="en">
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0" />
<title>Duck Life 4</title>
<style>html{background-color:#000;}</style>
<style>
body {
flex-direction: row;
background-color: #343838;
height: 90vh;
padding: 0;
margin: 0;
display: flex;
align-items: center;
justify-content: center;
}
a {
color: #dffaf1;
margin: 10px;
font-size: 25px;
}
</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife4.swf");
});
</script>
<a href="unity/index.html">Unity</a>
<a href="flash/index.html">Flash</a>
</body>
</html>

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf8" />
<style>
@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);
body {
background: #000;
margin: 0;
width: 100vw;
height: 100vh;
display: flex;
}
.container {
display: inline-block;
position: fixed;
margin: auto;
top: 0;
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left: 0;
right: 0;
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height: 100vh;
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z-index: 5;
padding: 25px;
background: #fff;
border: 1px solid #000;
margin: auto;
position: relative;
top: 0;
bottom: 0;
left: 0;
right: 0;
display: flex;
align-content: center;
align-items: center;
justify-content: space-evenly;
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font-weight: 700;
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width: 150px;
height: 10px;
background: #eee;
border: 1px solid #bbb;
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height: 100%;
background: #07d;
outline: 1px solid #37a;
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</head>
<body>
<div class="info">
<div class="desc">Downloading data...</div>
<div class="bar"><div class="fill"></div></div>
</div>
<div
class="container"
id="container"></div>
<script src="unity.js"></script>
<script>
var info = { wrap: document.querySelector(".info"), bar: document.querySelector(".info .bar .fill") };
UnityLoader.instantiate("container", { TOTAL_MEMORY: 268435456, dataUrl: "WebGL.data.unityweb", asmCodeUrl: "WebGL.asm.code.unityweb", asmMemoryUrl: "WebGL.asm.memory.unityweb", asmFrameworkUrl: "WebGL.asm.framework.unityweb" }, { onProgress: (unity, progress) => ((info.bar.style.width = progress * 100 + "%"), progress == 1 && info.wrap.remove()) });
</script>
</body>
</html>

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<html>
<head>
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Duck Life 4</title>
<style>html{background-color:#000;}</style>
</head>
<body>
<div id="ruffle" width="100%" height="100%"></div>
<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("ruffle");
player.id = "player";
player.style.width = "100%";
player.style.height = "100%";
container.appendChild(player);
player.load("ducklife4.swf");
});
</script>
</body>
</html>

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<!DOCTYPE html>
<html lang="en-us" style="height:100%">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Duck Life Space</title>
<script src="Build/UnityLoader.js" type="23682bdcf0d3bd0ab46a820a-text/javascript"></script>
<script type="23682bdcf0d3bd0ab46a820a-text/javascript">
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGL5MP.json");
</script>
<style type="text/css">
body,
html {
margin: 0;
padding: 0;
}
#gameContainer canvas {
position: absolute;
transform: translate(-50%, -50%);
top: 50%;
left: 50%;
width: 100%;
height: 100%;
}
</style>
</head>
<body style="width:100%; height:100%; margin:0">
<div id="gameContainer" style="width:100%; height:100%;"></div>
<script src="./rocket-loader.min.js" data-cf-settings="23682bdcf0d3bd0ab46a820a-|49" defer=""></script></body>
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"name": "Papas Burgeria",
"directory": "papasburgeria",
"image": "images.jpeg"
},
{
"name": "Duck Life 5",
"directory": "ducklife5",
"image": "ducklife5.png"
},
{
"name": "Duck Life 6",
"directory": "ducklife6",
"image": "ducklife5.png"
}
]