i love skibidi toiletgit add .git add .!

This commit is contained in:
skysthelimitt 2023-11-03 21:55:25 -04:00
parent 639553d948
commit 35b0a6f1b1
16 changed files with 227 additions and 0 deletions

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"name": "Pokemon",
"directory": "pokemon",
"image": "logo.jpg"
},
{
"name": "Super Smash Bros",
"directory": "supersmashbros",
"image": "logo.jpg"
},
{
"name": "Skibidi 1 v 100",
"directory": "skibiditoilet",
"image": "logo.png"
}
]

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<html><body>Not found at origin!...</body></html>

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const cacheName = "GoGoMan-Skibidi Toilet HordeV2-1.0";
const contentToCache = [
"Build/YouVsSkibidi_GD.loader.js",
"Build/YouVsSkibidi_GD.framework.js.unityweb",
"Build/YouVsSkibidi_GD.data.unityweb",
"Build/YouVsSkibidi_GD.wasm.unityweb",
"TemplateData/style.css"
];
self.addEventListener('install', function (e) {
console.log('[Service Worker] Install');
e.waitUntil((async function () {
const cache = await caches.open(cacheName);
console.log('[Service Worker] Caching all: app shell and content');
await cache.addAll(contentToCache);
})());
});
self.addEventListener('fetch', function (e) {
e.respondWith((async function () {
let response = await caches.match(e.request);
console.log(`[Service Worker] Fetching resource: ${e.request.url}`);
if (response) { return response; }
response = await fetch(e.request);
const cache = await caches.open(cacheName);
console.log(`[Service Worker] Caching new resource: ${e.request.url}`);
cache.put(e.request, response.clone());
return response;
})());
});

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body {
padding: 0;
margin: 0
}
#unity-container {
position: fixed;
width: 100%;
height: 100%;
}
#unity-canvas {
width: 100%;
height: 100%;
background: #FFFFFF
}
#unity-loading-bar {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
display: none
}
#unity-logo {
width: 430px;
height: 259px;
background: url('unity-logo-dark.png') no-repeat center
}
#unity-progress-bar-empty {
margin-left: auto;
margin-right: auto;
width: 141px;
height: 18px;
margin-top: 10px;
background: url('progress-bar-empty-dark.png') no-repeat center
}
#unity-progress-bar-full {
width: 0%;
height: 18px;
margin-top: 10px;
background: url('progress-bar-full-dark.png') no-repeat center
}
#unity-warning {
position: absolute;
left: 50%;
top: 5%;
transform: translate(-50%);
background: white;
padding: 10px;
display: none
}

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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Skibidi Toilet 1v100 | Seraph</title>
<link rel="shortcut icon" href="../../images/ico.ico">
<script src="../../storage/js/cloak.js"></script>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css?v=2">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/YouVsSkibidi_GD.loader.js";
var config = {
dataUrl: buildUrl + "/YouVsSkibidi_GD.data.unityweb",
frameworkUrl: buildUrl + "/YouVsSkibidi_GD.framework.js.unityweb",
codeUrl: buildUrl + "/YouVsSkibidi_GD.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "GoGoMan",
productName: "Skibidi Toilet HordeV2",
productVersion: "1.0",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
config.devicePixelRatio = 1;
window.devicePixelRatio = 1;
}
canvas.style.background = "url('" + buildUrl + "/YouVsSkibidi_GD.jpg.unityweb') center / cover";
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>

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