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Add semag/forge/home.js
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semag/forge/home.js
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49
semag/forge/home.js
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ModAPI.require("player");
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ModAPI.require("ItemID");
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// Define item ID for house egg
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var houseEggID = ItemID.house_egg;
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Item.registerUseFunction(houseEggID, function(coords, item, block){
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var player = Player.get();
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var pos = coords.relative;
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// Check if the item is used on a solid block
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if (block.id === 1) { // 1 is the block ID for stone in Minecraft, you can change it accordingly
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buildHouse(pos.x, pos.y, pos.z);
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Player.decreaseCarriedItem(1); // Decrease item count after usage
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}
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});
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function buildHouse(x, y, z) {
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var world = World.getWorld();
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// Build a simple house with cobblestone
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// Foundation
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for (var i = -2; i <= 2; i++) {
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for (var j = -2; j <= 2; j++) {
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world.setBlock(x + i, y - 1, z + j, 4); // Place cobblestone blocks as foundation
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}
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}
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// Walls
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for (var i = -2; i <= 2; i++) {
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for (var j = 0; j <= 2; j++) {
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world.setBlock(x + i, y + j, z - 2, 4); // Place cobblestone blocks as back wall
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world.setBlock(x + i, y + j, z + 2, 4); // Place cobblestone blocks as front wall
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}
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}
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// Roof
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for (var i = -2; i <= 2; i++) {
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for (var j = 0; j <= 2; j++) {
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if (j === 2) {
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world.setBlock(x + i, y + j, z - 1, 4); // Place cobblestone blocks as roof
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world.setBlock(x + i, y + j, z + 1, 4); // Place cobblestone blocks as roof
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}
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}
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}
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// Door
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world.setBlock(x, y, z + 2, 64); // Place door
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}
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